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Ayfel avatar Ayfel commented on July 19, 2024

Hi, I don't follow, save what info? And what is the purpose?

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highwaywarrior0 avatar highwaywarrior0 commented on July 19, 2024

We are modding a game with AssetBundles, but we cant include scripts in AssetBundles. We can compile the script into a .dll and attach it to the prefab again but it wont have lightmap info.

But if you make your script save these lightmap data info into a file, we can attach the script with that info. Do you understand what i mean by info now?

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Ayfel avatar Ayfel commented on July 19, 2024

I see, I don't have much experience referencing things inside Assetbundles and it really falls out of the scope of the project by a fair bit. I assume you have no access to the end game to include this script in an update? that would eliminate any need to do what you mention

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highwaywarrior0 avatar highwaywarrior0 commented on July 19, 2024

We can include the script in a dll and attach it to objects at runtime, but will the objects keep the information while building AssetBundles? The info in attached script, stuff like which objects use which lightmaps

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