Comments (1)
When viewing a texture's bytes in the buffer viewer it is intentional that only one subresource is displayed at a time, since the physical layout of subresources is not necessarily defined or consistent. That commit clarifies this (and disables the byte offset/length fields as those are not supported for textures).
If you want to save the whole texture to a file without conversion, you can save to dds which supports all texture formats natively and has a defined layout. You could also use a python extension to save to a custom format if you want the raw bits with no headers and custom alignment/ordering.
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Related Issues (20)
- Sharing context HOT 1
- Folder/timestamp for captures started from cmd HOT 1
- Need support for Vulkan VK_NV_linear_color_attachment HOT 9
- Mesh Viewer fails when vertex input state has per instance attributes before per vertex attributes HOT 1
- support multi process HOT 1
- RenderDoc crashes while capturing frames for a VK app on a Samsung S22 device HOT 1
- Unable to debug a shared R32UI / RGBE9995 texture in any way HOT 4
- Ability to run custom texture shaders at visible pixel resolution instead of texture pixel resolution. HOT 1
- Saving an RGBE9995 texture slice to PNG fails (all pixels transparent) HOT 1
- [Vulkan Shader Debugging] texelFetch R32_UINT/R16_UINT usampleBuffer always returns 0. HOT 2
- Display Triangle on Texture UVs HOT 1
- Renderdoc buttons not showing on UE 5.2/5.3 HOT 4
- APP have 0x20000000 Flags in CreateDeviceAndSwapChain function. When I capture, create device is well and generate rdc file, but replay is error. HOT 1
- Attachments displayed as LOAD DONT CARE while loadOp is LOAD HOT 2
- crash when launching instagram on xiaomi8 HOT 1
- Cancel downloading updates while downloading HOT 1
- "Load Last Settings" to remember more than one setting HOT 2
- Unable to launch any Vulkan application HOT 2
- Please update swig version to not depend on deprecated PCRE HOT 6
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