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Jump Jets? about mechengineer HOT 7 CLOSED

Nodachi216 avatar Nodachi216 commented on July 3, 2024
Jump Jets?

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Comments (7)

CptMoore avatar CptMoore commented on July 3, 2024

I didnt think about JJ at all, are there any rules from the tabletop game regarding this?

in the tabletop game, you are allowed to choose your engine, the faster the more tons it will weight though. So there are some rules for that. crusher_bob knows about them and he is the reason I made this prototype mod, to help him with his vision.

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Nodachi216 avatar Nodachi216 commented on July 3, 2024

Yeah, in TT a mech can have jump jets equal to its walk speed. As an example, A Hunchback has a walk speed of 4, so it can have up to 4 jump jets (you'd have to strip it to make the weight for them of course.)

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CptMoore avatar CptMoore commented on July 3, 2024

wait a minute, don't close this. since its related to engine ratings and speeds, I'll have to implement this, I'm sure crusher_bob will appreciate this.

I can do this dynamically, so you add an engine with a lower rating, have less walk speeds, then tell the user that the mechs loadout is invalid.

are there any other limitations related to JJ? like maybe cannon? (some mechs having JJ, some mechs dont have JJ?)

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Nodachi216 avatar Nodachi216 commented on July 3, 2024

Sorry, wasn't paying attention and must have accidentally hit "Close and comment."

In the lore, yes, some mechs don't have JJ but the actual construction rules do not prohibit JJ from any mech, even the quads could be built to jump!

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CptMoore avatar CptMoore commented on July 3, 2024

Cool, do you know of any rules regarding costs or time to install?

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CptMoore avatar CptMoore commented on July 3, 2024

Ok i added some kind of formula to dynamically calculate the jump jets.

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CptMoore avatar CptMoore commented on July 3, 2024

crusher_bob already made the algorithm TT ready, stay tuned for a release soon

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