When the enthusiast package is active, mechs do not automatically receive engines, gyros and cockpits and the mod's log shows errors. Placing the engines manually works normally.
MechEngineMod [LOG] DynModLib: found up-to-date assembly D:\Battletech\Mods\MechEngineMod\MechEngineMod.dll
MechEngineMod [LOG] Loaded MechEngineMod
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineMisc.AddEngineIfPossible (BattleTech.MechDef mechDef) [0x00000] in :0
at MechEngineMod.MechDefMods.PostProcessAfterLoading (BattleTech.Data.DataManager dataManager) [0x00000] in :0
at MechEngineMod.SkirmishMechBayPanelLanceConfiguratorDataLoadedPatch.Prefix (BattleTech.UI.SkirmishMechBayPanel __instance) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineMisc.RefreshAvailability (BattleTech.UI.MechLabInventoryWidget widget, Single tonnage) [0x00000] in :0
at MechEngineMod.MechLabInventoryWidgetRefreshJumpJetOptionsPatch.Postfix (BattleTech.UI.MechLabInventoryWidget __instance, Single ___mechTonnage) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineMisc.RefreshAvailability (BattleTech.UI.MechLabInventoryWidget widget, Single tonnage) [0x00000] in :0
at MechEngineMod.MechLabInventoryWidgetRefreshJumpJetOptionsPatch.Postfix (BattleTech.UI.MechLabInventoryWidget __instance, Single ___mechTonnage) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineMisc.RefreshAvailability (BattleTech.UI.MechLabInventoryWidget widget, Single tonnage) [0x00000] in :0
at MechEngineMod.MechLabInventoryWidgetRefreshJumpJetOptionsPatch.Postfix (BattleTech.UI.MechLabInventoryWidget __instance, Single ___mechTonnage) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineMisc.RefreshAvailability (BattleTech.UI.MechLabInventoryWidget widget, Single tonnage) [0x00000] in :0
at MechEngineMod.MechLabInventoryWidgetRefreshJumpJetOptionsPatch.Postfix (BattleTech.UI.MechLabInventoryWidget __instance, Single ___mechTonnage) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineMisc.RefreshAvailability (BattleTech.UI.MechLabInventoryWidget widget, Single tonnage) [0x00000] in :0
at MechEngineMod.MechLabInventoryWidgetRefreshJumpJetOptionsPatch.Postfix (BattleTech.UI.MechLabInventoryWidget __instance, Single ___mechTonnage) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineTooltip.AdjustTooltip (MechEngineMod.TooltipPrefab_EquipmentAdapter tooltip, BattleTech.UI.MechLabPanel panel, BattleTech.MechComponentDef mechComponentDef) [0x00000] in :0
at MechEngineMod.TooltipPrefab_EquipmentSetDataPatch.Postfix (BattleTech.UI.Tooltips.TooltipPrefab_Equipment __instance, System.Object data) [0x00000] in :0
MechEngineMod [ERROR] System.FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in :0
at MechEngineMod.EngineCoreDef..ctor (BattleTech.MechComponentDef componentDef) [0x00000] in :0
at MechEngineMod.Extensions.GetEngineCoreDef (BattleTech.MechComponentDef this) [0x00000] in :0
at MechEngineMod.EngineMisc.RefreshAvailability (BattleTech.UI.MechLabInventoryWidget widget, Single tonnage) [0x00000] in :0
at MechEngineMod.MechLabInventoryWidgetRefreshJumpJetOptionsPatch.Postfix (BattleTech.UI.MechLabInventoryWidget __instance, Single ___mechTonnage) [0x00000] in :0