Comments (7)
@Aliencreature I have updated your advanced branch, can you make a PR and check if everything is in order?
I called your version "more", i might rename it to "moore".
from mechengineer.
Ive just merged everything into the main branch again, the "more" stuff is disabled by defaults
from mechengineer.
Will do, sorry for the radio silence, I am out of town today (and yesterday) so I can't do much testing until I am back behind my desktop.
from mechengineer.
Sure np, i have 2 people already MIA on this project so Im a github veteran
from mechengineer.
@Aliencreature I restructured everything again, I call now clan stuff etc... exotics. also put the small cockpit there. exotics is for stuff that isn't finished yet or isn't immersive (e.g. still waiting for a clan mod ;) ).
from mechengineer.
Alright, finally got home and managed to test it. Everything seems to be working fine in skirmish, including the heat effects for stealth armor and XXL engines. Even with the exotic package and RogueTech the mechlab feels much snappier than before. I will start a new sandbox game and see if I hit any road-blocks.
from mechengineer.
awesome, I'll close this since we achieved a nice separation of where goes what
from mechengineer.
Related Issues (20)
- Engine Core Issue HOT 2
- NRE caused by specific hardpointdatadef HOT 4
- infinite loading with customised base game mechs HOT 10
- BLR-1Gb LA hardpoint lacking model HOT 4
- SLDF mechs not being migrated to ME modules correctly HOT 6
- Gauss Rifle++ misses out on critical slot adjustment HOT 1
- Better MechLab Vehicle support HOT 2
- Weapon Damage Immunity HOT 3
- Introduce Expanded Critical Damage HOT 1
- CASE not working if CustomUnits loads first HOT 1
- AttackSequence might be null and throwing exceptions
- Ammo Explosions in Head exceptions
- Omni Hardpoint as own icon HOT 1
- Allow per-mech override of prefab mapping HOT 2
- DynamicSlots Moveable slots has no UIName HOT 2
- Engine heatsinks not counting towards heatsink capacity during tutorial HOT 8
- CB/CAC compatibilty issues
- Head destruction -> Cockpit destruction
- Mechengineer creates 2 duplicates of the AC10 HOT 1
- Idea: ComponentExplosion for Armor/External Damage
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from mechengineer.