Comments (4)
we might also need more XL engine ratings
from mechengineer.
those additional engines are from the future (and not lostech) so unless we make the mod future proof (pun indented) lets not add those engine types
from mechengineer.
Sorry for the lack of action on my part. Have had to deal with: clogged well filter, broken kitchen sink, and a literal snake getting into the house, plus a cat that now seems to be nervous about the possibility of more snakes getting into the house. Have mostly been too tired to do anything. Will try to get my head back in the game on Tuesday.
from mechengineer.
@CrusherBob sure no problem, sounds like you have an interesting life going on! I'm right now bothering other people about additional TT rules. At the same time im polishing the base code, I still think it needs more time, right now its perfect to tinker around in skirmish, but the immersive-ness of the campaign still is lacking hugely.
from mechengineer.
Related Issues (20)
- Managed
- Engine Core Issue HOT 2
- NRE caused by specific hardpointdatadef HOT 4
- infinite loading with customised base game mechs HOT 10
- BLR-1Gb LA hardpoint lacking model HOT 4
- SLDF mechs not being migrated to ME modules correctly HOT 6
- Gauss Rifle++ misses out on critical slot adjustment HOT 1
- Better MechLab Vehicle support HOT 2
- Weapon Damage Immunity HOT 3
- Introduce Expanded Critical Damage HOT 1
- CASE not working if CustomUnits loads first HOT 1
- AttackSequence might be null and throwing exceptions
- Ammo Explosions in Head exceptions
- Omni Hardpoint as own icon HOT 1
- Allow per-mech override of prefab mapping HOT 2
- DynamicSlots Moveable slots has no UIName HOT 2
- Engine heatsinks not counting towards heatsink capacity during tutorial HOT 8
- CB/CAC compatibilty issues
- Head destruction -> Cockpit destruction
- Mechengineer creates 2 duplicates of the AC10 HOT 1
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from mechengineer.