Comments (6)
Alright, MechEngineer then?
from mechengineer.
Splitting the mods doesn't seem like the best idea. I'm all for making things with a single purpose, but the calculations seem just too intertwined to separate.
Rename it to something fancy like MechEngineer? MechInternals? Mechlab+?
from mechengineer.
My Favorites so far:
MechEngineer
MechWorkshop
from mechengineer.
I asked the people on discord and the crowed came up with more names.
from mechengineer.
I like MechEngineer, MechWorkshop and Mech Internal Revamp for the cool acronym.
I'd also like to throw in MechTek in as a play on ModTek and the in-universe MechTechs that actually monkey around in the mechs and change all of these parts.
from mechengineer.
I think mech engineer > mech workshop. mech workshop actually finds mods on steam workshop to other games, thats very confusing. MIR is horribel to search for.
from mechengineer.
Related Issues (20)
- NRE caused by specific hardpointdatadef HOT 4
- infinite loading with customised base game mechs HOT 10
- BLR-1Gb LA hardpoint lacking model HOT 4
- SLDF mechs not being migrated to ME modules correctly HOT 6
- Gauss Rifle++ misses out on critical slot adjustment HOT 1
- Better MechLab Vehicle support HOT 2
- Weapon Damage Immunity HOT 3
- Introduce Expanded Critical Damage HOT 1
- CASE not working if CustomUnits loads first HOT 1
- AttackSequence might be null and throwing exceptions
- Ammo Explosions in Head exceptions
- Omni Hardpoint as own icon HOT 1
- Allow per-mech override of prefab mapping HOT 2
- DynamicSlots Moveable slots has no UIName HOT 2
- Engine heatsinks not counting towards heatsink capacity during tutorial HOT 8
- CB/CAC compatibilty issues
- Head destruction -> Cockpit destruction
- Mechengineer creates 2 duplicates of the AC10 HOT 1
- Idea: ComponentExplosion for Armor/External Damage
- Multiply engine weight factors HOT 6
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from mechengineer.