Comments (4)
This isn't intentional, it should indeed be lagging behind. I'll have to look into that.
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just a note: I used version from asset store.
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Playing around with this, it looks like the reversed motion is only happening in editor. When it's running in game it moves the correct way.
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@CowThing Good to know. I already noticed that the jigglebones behave slightly differently in the editor compared to ingame. I'm not sure, but there might be an issue going on with delta time beyond my control. I'll need to spend some time figuring out what's going on.
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Related Issues (10)
- failed on godouw 3 lts HOT 1
- No Collision HOT 3
- Is there a way to limit movement/add collisions? HOT 2
- scene fails to load! help HOT 4
- jigglebones dissapear randomly in the middle of the game? O_o HOT 1
- Update addon for Godot 3.2, twisted jigglebones. HOT 10
- Part of mesh randomly disappears HOT 2
- skeleton var is returning null even if you put jigglebone as a child HOT 3
- Feature: Add the possibility to interact with the collision spheres
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