Giter Site home page Giter Site logo

godot-jigglebones's People

Contributors

bauxitedev avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

godot-jigglebones's Issues

jigglebones dissapear randomly in the middle of the game? O_o

hello! the crash have been fixed but this weird thing where jigglebones disapear during the game still happend ,i gonna share the scene with the community soon if u want to take a closer look to the problem once u got some spare time from the uni.
thanks.

Update addon for Godot 3.2, twisted jigglebones.

set_bone_global_pose no longer exists as of Godot 3.2. You'll need to update the jigglebone.gd script with the following at line 115 to replicate the old effect:

skeleton.set_bone_global_pose_override(bone_id, bone_new_transf_obj, 1, true)

Also, not sure if this is something that can be improved but testing the animation player caused the bone to be oversensitive:

(Update: Is it possible to write a code that resets the bone positions instead of using the move tool?)

image

scene fails to load! help

hello! ive this problem where my scene cant load, it looks like its jigglebones issue.
here its pic:
2018-12-28_202737

2018-12-29_091654

if you need to take a look at the project i can share it by twitter message.

thx

Part of mesh randomly disappears

Hi,

When playing the game or simply opening a scene with jigglebones, it's common for the part of the mesh affected by the jigglebone to disappear, causing the console to throw the following errors continuously until the game/scene is closed:

The axis Vector3 must be normalized
core/math/basis.cpp:69 - Condition "det == 0" is true

Does anyone have any idea on how to solve this?
I'm using Hasenn's fork, by the way.

No Collision

Hi

I am using godot 4.2.1 and Jiggle (4.0) and the collision is not working :)

Reversed jiggle motion when model in move

Hello, first of all this is a very cool plugin! I played with it mostly to learn but I noticed that the mesh/bone motion is reversed when the modes is moved. What I mean is that for example ears position should lag little behind when model is moving rapidly, and instead they are moving towards current move direction, this can be observed on gif that I recorded:
jigglebones
Is this intentional?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.