Comments (6)
Do you send your code?
from savegamefree.
What code?
from savegamefree.
You said when you try to save. where you try in code?
EDIT: What do you mean load of level?
from savegamefree.
Save or load by presing button in this Demo or via "Saver.Save ( demoData, fileName )"
load of level - "Application.LoadLevel(Application.loadedLevel)" or other level with SaveGameFree
from savegamefree.
What thing get duplicated?
from savegamefree.
@giveuplease Thanks for the bug report.
I have found it as soloution:
using System.Linq; // Required for the .Contains call below:
...
private EventHandler foo;
public event EventHandler Foo
{
add
{
if (foo == null || !foo.GetInvocationList().Contains(value))
{
foo += value;
}
}
remove
{
foo -= value;
}
}
it seems the function get subscribed multiple time to a single delegate.
So the above code fixes it.
See Stackoverflow Answer for more information.
Thanks.
from savegamefree.
Related Issues (15)
- Loading Failure Callback & Backup Saving HOT 1
- SaveGameFree tries to delete output_log.txt HOT 1
- SamsungTVPlayer Obsolete in Unity 2017 and newer HOT 1
- UnityWebRequest.Send() is obsolete (which generates a warning) HOT 1
- Unable to clear or delete saved data
- Want to get Json data HOT 1
- DeleteAll() purges the whole Assets folder
- Problem with Saver.Load HOT 3
- Load a list with default value HOT 1
- Loading with encoded bool HOT 3
- Fast encryption? HOT 1
- Serialization Exception: invalid binary format when saving DateTime with a password HOT 3
- missing documentation HOT 3
- Identifiers not working en WebGL HOT 2
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