Comments (3)
Hi, It was a simple issue, Save Game Free was using System.Text.Encoding to convert the data to and from binary, so it causes issues, so we need to use Base64 provided by Convert class in this case, so I did it and now Encryption is using Base64 format for binary conversion, so there won't be any issues anymore.
Files
The Unity package file is included in the ZIP archive below, download and import the package and let me know if you have any further questions or issues.
Save Game Free.zip
Hope this helps, thanks!
from savegamefree.
Thank you very much! You answered fast! I didn't had any problems with the zip you sent. =)
from savegamefree.
Glad to hear <3
from savegamefree.
Related Issues (15)
- Duplicate Saver.OnSaved and Saver.OnLoaded HOT 6
- Loading Failure Callback & Backup Saving HOT 1
- SaveGameFree tries to delete output_log.txt HOT 1
- SamsungTVPlayer Obsolete in Unity 2017 and newer HOT 1
- UnityWebRequest.Send() is obsolete (which generates a warning) HOT 1
- Unable to clear or delete saved data
- Want to get Json data HOT 1
- DeleteAll() purges the whole Assets folder
- Problem with Saver.Load HOT 3
- Load a list with default value HOT 1
- Loading with encoded bool HOT 3
- Fast encryption? HOT 1
- missing documentation HOT 3
- Identifiers not working en WebGL HOT 2
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