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bitmapfont's Introduction

Component for rendering text with bitmap font on all openfl targets.

This set of classes is heavily based on classes from pixelizer (https://github.com/johanp/Pixelizer) from Johan Peitz (johanpeitz.com) and BitmapText class from HaxePunk (https://haxepunk.com/)

It suppots AngelCode, XNA and monospace bitmap fonts.

Text in this component can be: - scaled (with size property); - tinted; - have shadow or outline of specified color; - have custom spacings between lines and characters on lines; - multiline or single line; - wrapped by character or by word; - left, right aligned or centered; - and some other small features.

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bitmapfont's Issues

Bitmap smoothing

Would be nice to have an option to set pixelsnapping and smoothing:

    _bitmap = new Bitmap(_bitmapData, PixelSnapping.AUTO, true));           

Having some issues with latest version of openfl

At the moment I cannot even declare a bitmapfont or bitmaptextfield var without getting the following error:

Source/bitmapFont/BitmapTextField.hx:1084: characters 3-27 : bitmapFont.BitmapFont has no field tilesheet

Add noColor field

By setting this field to true your font's color wouldn't be transformed

the bitmapfont work bad in preloader of html5

when i use bitmapfont in A Preloader and the target html5 of openfl project.the text didn't show anything.but when i use after the preloaded, it works fine. i check the console,no error trace.anybody know what's the matter?

lineSpacing - issue

I am trying to set the lineSpacing value after loading with loadAngelCode.
The line height does not seem to change, always stays the same.

Saving BitmapData with pixelsnapping

I
Pix
Is there any way to apply pixelsnapping function to BitmapData or is it only available for displayed Bitmaps?
Does not make sense that images are saved with poor quality.

Issue with too narrow textField

Program craches when textfield is too narrow to contain at least one symbol or word.
This could be solved in updateBitmapData() method

Not compatable with OpenFl 4.0.0

The Tilesheet class has been removed from OpenFl 4.0.0

/opt/lib/haxelib/bitmapFont/0,9,4/bitmapFont/BitmapFont.hx:5: characters 7-31 : Type not found : openfl.display.Tilesheet

Change PxBitmapFont's getPreparedGlyphs() method

replace the line:
_colorTransform.color = pColor;
with following:
var colorMultiplier:Float = 0.00392;
_colorTransform.redOffset = 0;
_colorTransform.greenOffset = 0;
_colorTransform.blueOffset = 0;
_colorTransform.redMultiplier = (pColor >> 16) * colorMultiplier;
_colorTransform.greenMultiplier = (pColor >> 8 & 0xff) * colorMultiplier;
_colorTransform.blueMultiplier = (pColor & 0xff) * colorMultiplier;

So it would have the same behavior on flash and cpp targets

Background transparency issue when using blitting

I'm trying to add a semi-transparent background to the BitmapTextField, but when I'm setting the render mode to BLIT, the color and alpha are not properly displayed if I'm not using a complete solid color :
bitmapfont

The background color here is supposed to be 0xCC0000FF (slightly transparent blue), but as you can see it only appears in the top-left corner.

Works perfectly in TILE mode.

Haxelib

Hey this is a wonderful class that would be helpful to nme developers as a haxelib. Haxeflixel could just have a dependency of that haxelib it looks like the same code? Cheers.

Shadow always blue for RENDER_BLIT targets

The shadow always renders blue for RENDER_BLIT targets.

The problem is in BitmapFont.hx line 580.

In this line the value should get assigned to "colorTransform.blueMultiplier" instead of "colorTransform.redMultiplier".

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