Giter Site home page Giter Site logo

blender3d_import_psk_psa's Introduction

I'am no longer maintainig this project. And will archive it later.
So please look there #88

Blender3D Import psk psa addon

Changes from original release
  • Blender 2.80+ support
  • Fixed animation/skeleton import
  • Psa: using .config generated by UModel
  • Panel UI updated: All actions to NLA track, Mesh / skeleton or both import, Scale down, Vertex color

Download

  • Releases -> _280.py file.

    Blender 2.7x ?

  • Releases -> Source code (zip) -> (use _270.py version)

Install

  • Edit -> Preferences... -> Add-ons -> Install...

    Blender 2.7x ?

  • File -> User preferences -> Add-ons -> Install Add-on from File...

Install manually

Blender will look for .py add-ons there:
(you may need to create folders manually for your blender version!)

%APPDATA%\Blender Foundation\Blender\2.79\scripts\addons\  
%APPDATA%\Blender Foundation\Blender\ _version_ \scripts\addons\

Blender 2.7x ?

Disable original add-on:
Import Unreal Skeleton Mesh (.psk)/Animation Set (.psa)

Enable this one:
Import Unreal Skeleton Mesh (.psk)/Animation Set (.psa) (280)

Usage

Panel in 3DView (270) Panel in 3DView (280)

blender3d_import_psk_psa's People

Contributors

befzz avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

blender3d_import_psk_psa's Issues

Strange bone orientation from a specific pack of PSK models

-Blender 2.79 Win64
-Beffz_NoAnim

Hello again, still loving your addon.
I recently came across a problem. I tried importing some models from this Jedi Academy models pack: https://facepunch.com/showthread.php?t=1157665
Image of imported PSK skeleton: https://thumbs.gfycat.com/AppropriateEnviousIndri-max-14mb.gif
-The bones are misaligned, but their bone weights for the mesh appear to be working normally.

Here is 1 model from the pack: https://www.sendspace.com/file/hnd1wd
(If the download link is broken, try this: https://my.mixtape.moe/duuaot.zip )

The game models were originally in .GLM format and were converted to .PSK by a user from the facepunch website linked above.
I've thought about trying the GLM import addon: https://github.com/mrwonko/Blender-2.6-Ghoul-2-addon
but the author stated that it doesn't work with newer versions of Blender.

I'm hoping you might have an idea of what is going on with the PSKs from this pack.
Anyway, I appreciate what you've done already. Thank you.

Bones on the opposite side of character mesh are flipped

I'm using Blender 2.78c. Your addon works well with the exception of some bones being flipped on import: https://i.imgur.com/gXjEVUV.png (bones on the left side of image)

What I usually do is append a .L or .R to the end of the bone names and then make adjustments to the correctly oriented bones (I don't like disconnected bones, so I connect them to each other) which will mirror to the opposite bones.

There is another Blender addon developer who is working on something similar but might need some more work: https://github.com/RhyCynn/cynn_import_psa_psk/

Anyway, thank you for making this. Please continue to improve this addon.

Backwards Compatible with Blender 2.79

Hey, happy new year.
At the time of this post, the add-on has 2 Branches:

Branch master: https://github.com/Befzz/blender3d_import_psk_psa/blob/master/addons/io_import_scene_unreal_psa_psk_280.py
"name": "Import Unreal Skeleton Mesh (.psk)/Animation Set (.psa) (280)",
"author": "Darknet, flufy3d, camg188, befzz",
"version": (2, 7, 4),
"blender": (2, 80, 0),

Branch latest: https://github.com/Befzz/blender3d_import_psk_psa/blob/latest/addons/io_import_scene_unreal_psa_psk_280.py
"name": "Import Unreal Skeleton Mesh (.psk)/Animation Set (.psa) (280)",
"author": "Darknet, flufy3d, camg188, befzz",
"version": (2, 7, 7),
"blender": (2, 80, 0),

Both branches show Blender version 2.80.0.
Are these branches backwards-compatible with earlier Blender versions?

Also, it appears the releases page is collecting dust. The latest release was from year 2014.

Blender 2.80.30 - c94f806dc73

New build seems to have broken the addon again,

This is when adding it via User Preferences:
addon_utils.disable: io_import_scene_unreal_psa_psk_280 not disabled
Modules Installed (io_import_scene_unreal_psa_psk_280) from 'C:\Users\Blenux\Desktop\io_import_scene_unreal_psa_psk_280.py' into 'C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons'

This is clicking the checkbox after adding it:
Warning: class IMPORT_SCENE_OT_psk contains a properties which should be an annotation!
C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py:1796
make annotation: IMPORT_SCENE_OT_psk.fBonesize
make annotation: IMPORT_SCENE_OT_psk.fBonesizeRatio
make annotation: IMPORT_SCENE_OT_psk.bSpltiUVdata
make annotation: IMPORT_SCENE_OT_psk.bReorientBones
make annotation: IMPORT_SCENE_OT_psk.bReorientDirectly
make annotation: IMPORT_SCENE_OT_psk.import_mode
make annotation: IMPORT_SCENE_OT_psk.bDontInvertRoot
make annotation: IMPORT_SCENE_OT_psk.bFilenameAsPrefix
make annotation: IMPORT_SCENE_OT_psk.bActionsToTrack
make annotation: IMPORT_SCENE_OT_psk.bUpdateTimelineRange
Warning: class IMPORT_SCENE_OT_psk contains a properties which should be an annotation!
C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py:1796
make annotation: IMPORT_SCENE_OT_psk.filepath
make annotation: IMPORT_SCENE_OT_psk.filter_glob
Warning: class IMPORT_SCENE_OT_psa contains a properties which should be an annotation!
C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py:1796
make annotation: IMPORT_SCENE_OT_psa.fBonesize
make annotation: IMPORT_SCENE_OT_psa.fBonesizeRatio
make annotation: IMPORT_SCENE_OT_psa.bSpltiUVdata
make annotation: IMPORT_SCENE_OT_psa.bReorientBones
make annotation: IMPORT_SCENE_OT_psa.bReorientDirectly
make annotation: IMPORT_SCENE_OT_psa.import_mode
make annotation: IMPORT_SCENE_OT_psa.bDontInvertRoot
make annotation: IMPORT_SCENE_OT_psa.bFilenameAsPrefix
make annotation: IMPORT_SCENE_OT_psa.bActionsToTrack
make annotation: IMPORT_SCENE_OT_psa.bUpdateTimelineRange
Warning: class IMPORT_SCENE_OT_psa contains a properties which should be an annotation!
C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py:1796
make annotation: IMPORT_SCENE_OT_psa.filepath
make annotation: IMPORT_SCENE_OT_psa.filter_glob
Warning: class PskImportOptions contains a properties which should be an annotation!
C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py:1796
make annotation: PskImportOptions.fBonesize
make annotation: PskImportOptions.fBonesizeRatio
make annotation: PskImportOptions.bSpltiUVdata
make annotation: PskImportOptions.bReorientBones
make annotation: PskImportOptions.bReorientDirectly
make annotation: PskImportOptions.import_mode
make annotation: PskImportOptions.bDontInvertRoot
make annotation: PskImportOptions.bFilenameAsPrefix
make annotation: PskImportOptions.bActionsToTrack
make annotation: PskImportOptions.bUpdateTimelineRange
Warning: class PSKPSA_OT_message contains a properties which should be an annotation!
C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py:1796
make annotation: PSKPSA_OT_message.message
Exception in module register(): C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py
Traceback (most recent call last):
File "C:\Users\Blenux\Desktop\Blender 2.8\blender-2.80.0-git.c94f806dc73-windows64\2.80\scripts\modules\addon_utils.py", line 393, in enable
mod.register()
File "C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1798, in register
bpy.types.INFO_MT_file_import.append(menu_import_draw)
AttributeError: 'RNA_Types' object has no attribute 'INFO_MT_file_import'

Traceback (most recent call last):
File "C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1755, in draw
props = context.scene.pskpsa_import
AttributeError: 'Scene' object has no attribute 'pskpsa_import'

location: :-1

location: :-1
Traceback (most recent call last):
File "C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1755, in draw
props = context.scene.pskpsa_import
AttributeError: 'Scene' object has no attribute 'pskpsa_import'

location: :-1

location: :-1

.psa Female CMF Problem

I encountered a problem when trying to import any female .psa (CMF)

Problem: https://youtu.be/vLHNDswH5Gs

Files I used: https://drive.google.com/file/d/1AFcrOeZs-Nrv7UPwoVxnkx_8mt9WubFa/view?usp=sharing

I tried several female .psa and they all have problems, when I import any CMM file it works but the bones of the male animation are bigger and this spoils the visual.

I checked on the blender console and the amount of bones imported in CMF and CMM were the same and the names of the targets

I tested almost all of the Fortnite CMF emotes and they all have the same error, only the HappySkipping CMF emote worked correctly

Blender 2.80.0 80ffa73b3f87 - import issue.

When trying to import the add-one in blender 2.80 I got the following error: AttributeError: 'RNA_Tyoes' object has no attribute 'INFO_MT_file_import. However in blender 2.7b it works.

Animation Sync with Blender Timeline

Hi Befzz, just wondering if there is any possibility that you could look into adding a feature where when loading a animation into a model, it syncs the Blender Time-line to the length of that animation, so say one animation has 50 frames, so when playing it the blender time-line only has 50 frames in the time-line, basically what the ActorX Importer "Update Animation Length" does...

Thanks and no problem if can't.

Workplace Filters

Hi I just notice with the addon, if one wants to filter their add-on's list, enabling it disables access to this add-on completely, might be something to look into if possible.

Annotation 2019-12-27 192440
Annotation 2019-12-27 192510

AttributeError: 'NoneType' object has no attribute 'to_4x4'

I have managed to install the plugin (270) in Blender (2.79) without any problems. But when I try to import any PSK files, I get the following error:

File "C\Users\MyName\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_import_scene_unreal_psa_psk_270.py", line 1639 in execute
error_callback=util_ui_show_msg
File "C\Users\MyName\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_import_scene_unreal_psa_psk_270.py", line 678, in pskimport
psk_bone.mat_world=parent.mat_world_rot.to_4x4()
AttributeError: 'NoneType' object has no attribute 'to_4x4'

location: :-1

I saw a few (solved) issues with similar errors, but I cannot seem to fix it. I am using the files from the 'latest' branch and using the correct version (270 for Blender 2.79). I installed Blender 2.8 as well and tried it with the 280 version, but I got the exact same error. The problem also shouldn't be with the PSK files I'm trying to import, since they work fine when I open them in 3ds Max.

fortnite emotes

hi, I tried to join a mesh to a fortnite skin but when I put on the armature an .psa animation the mesh does not stick to the skin.
how can I do?

'NoneType' object has no attribute 'vec_tail_axis'

I get the following with the no_anim version when used on one specific model.

The model is the Viscera/Gameplay/GP_Tools/SK_GP_Scanner01_3rd skeletal mesh from Viscera Cleanup Detail.

Traceback (most recent call last):
  File "C:\Users\danie\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\io_import_scene_unreal_psa_psk_befzz_no_anim.py", line 1535, in execute
    opts.single_uvtexture
  File "C:\Users\danie\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\io_import_scene_unreal_psa_psk_befzz_no_anim.py", line 1392, in getInputFilenamepsk
    return pskimport(filename, bImportmesh, bImportbone, bDebugLogPSK, bImportsingleuv)
  File "C:\Users\danie\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\io_import_scene_unreal_psa_psk_befzz_no_anim.py", line 619, in pskimport
    md5_bones, md5_bone, bpy.context.scene.psk_import.bonesize)
  File "C:\Users\danie\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\io_import_scene_unreal_psa_psk_befzz_no_anim.py", line 127, in blen_calc_bone_orient
    return md5_bone.matrix_global * (md5_bone.parent.vec_tail_axis.normalized() * blen_min)
AttributeError: 'NoneType' object has no attribute 'vec_tail_axis'

location: <unknown location>:-1

Just thought I should report it. I don't actually care about importing this file, I don't actually need this model, I just encountered the error because I'm batch converting a bunch of models.

One possibly relevant peculiarity of the model I see when importing with the normal befzz version is that the model only has a single bone.

2.8: unregister() doesn't remove Import button

Down in the unregister() function, 2.80 appends the menu instead of removing it.

If one was inclined to toggle the addon on/off several times, they would see numerous duplicates of the operator in the import list.

Rotation Only Option

Hey Beffz, is there any way to have a option like 3ds Max's ActorX Importer where you can load in animations with Rotation only (Force Mesh Translation), some animations require this, in Blender you have to delete the key-frames first and then clear locations on the animation (ALT-G) which can get tidest at times, where ActorX Importer you can just press a button.

3ds Max.

Blender.

Once again thanks if you can do, and no drama if it's hard to implement, trying to help make Blender's Befzz Importer featured complete has it's 3ds Max counterpart :D.

Imported mesh deformed

Hello

I have extracted the models from the game Battlefleet Gothic 2 Armada using umodel but on import some of them are deformed.

I am positive that this is not an issue with the model as the model viewer in umodel and 3ds max 2009 with plugin can view it without deformation
Blender 2.79 and 3ds max 2009
untitled

I tried both 2.79 and 2.8 plugin versions along with renaming the pskx to psk to no effect.

Link to pskx file https://mega.nz/#!OHRwySxC!mvMsFI3oit4sz-6cPkxUJhpJ_2fluY00NQ2LGaWq4Do

Fortnite emotes

Hey man how things, just wondering if they is any updates coming to this addon, currently animation emotes from Fortnite ain't looking in properly,

https://i.imgur.com/HdQPzJc.png

has you can see from the picture, where I am cycled it is completely messed up, the actorXimport from gildor works like a charm, however I'm more used to Blender on etc and be nice if you can have a update for this perhaps?

Thanks for your time.

cant import psa

when I import psa in the latest version the character gets buged

Mesh Scrambled

Befzz I am too having issues with the addon with PUBG assets with Gildor's UModel, they appear fine in there but soon has I try to import into Blender 2.78c it scrambled like in the pic but fine if imported with ActorX plugin for 3ds Max (which dont like using).

http://imgur.com/C8iJ7Ns

Just wondering if there is is any update to come out too fix these errors, would appreciate it heaps.

Thanks.

Animations

Hey mate I've see you have updated the add-on again, thanks again for awesome work updating this regularly. I see you have tested it and it works on the assets your working on, I have tried it with the PUBG animations, however I get this......

blender_psa

Do you still need to fix it or is it something I'm doing wrong on my end?, I've extracted these with Gildor's UModel with Character and Animations loaded then extracting the animations one by one.

Blendshape support?

Hello, I've seen a lot of people be redirected to this add-on as it it's really good, and it is! I do want to be able to import shapekeys, though. Is support for this possible? Some models rely on shape keys.

Importing skeleton results in all bones facing a the same direction

I'm working with Bloodstained's psk models. When importing with default settings (except for "don't invert root bone" checked) modifying the mesh, and exporting, everything works fine in-game for only updating models.

However, if I want to replace animations, all of the bones are twisted in random directions (in-game). They look fine in Blender and in Unreal editor.

I suspect this is because the imported skeleton has all bones facing upwards, and with the same size.

If I check "Reorient Bones", the bones in Blender generally face in what seems to be the correct directions, but exporting to fbx and running in-game screws all the pre-existing animations up. Do you know what the correct setup would be for modifying a game model's animations in Blender?

Problem importing PSA files

I don't know why every time I import psa from a psk fortnite model, it goes like this:
image

The rotations and scales of the bones are doing fine, but it's location is misplaced, or not doing anything
I'm not an expert at this, but maybe the bones doesn't match in the psa.

Thank you for response. :)

Scale Option?

Hi Befzz, is it possible to get a scale option, currently when importing some assets with Blenders default unit scaling, the asset size is 100 times that of what they should be (comparing to UE4 Mannequin size), currently only way to adjust is to scale the asset to 0.010 and clear the scaling to apply it (Armature and Mesh), or the other alternative is to set Blender's Unit scale to 0.010, which isn't ideal when it comes to using Blenders physics or simulations, has it makes them not work properly.

If you can manage to do this, I and others would highly appreciate it (wish I knew how to!)

Thanks, Blenux.

Annotation 2019-09-17 194524

Some Animations are broken when I import PSA on Model.

I have been try to fix some animations. but I couldn't solve the problems. but I think PSA plugin is broken.
When I import animations on Models in 3DS Max Studio (I don't know how to use 3DS Max Studio.) and they were fine working. but not in Blender though because some animations were corrupted. I was try to fix some animations. but I wasn't able to fix it. Can you fix the PSA plugin? please? thanks.

Model and Animations (PSK and PSA): https://cdn.discordapp.com/attachments/437335044789501971/550534827284365322/Pepper.7z
Imgur Link: https://imgur.com/a/sR0sVWf

key "orig_quat" not found'

I have a model that was originally exported from umodel (fortnite) but is now in XPS format
It seems to have the original skeleton/bones in tact when I import this into blender, but when I try to import animations from a psa,I get the below:

Is something stripped from the bones? do I need to recreate them somehow? What is the minimum requirement for bones in a model for it to work with PSA import? I unfortunately have no other way to get the original model as it is no longer in the game...

Traceback (most recent call last):
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1731, in execute
error_callback = util_ui_show_msg
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1185, in psaimport
armature_obj.pose.bones[orig_name])
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1145, in new_psa_bone
psa_bone.orig_quat = Quaternion(bone['orig_quat'])
KeyError: 'bpy_struct[key]: key "orig_quat" not found'

Error when trying to install add-on

Hello,
I'm trying to install this add-on to Blender but an error message appears when I try to enable it. Is there an easy way I can fix it? Thanks.
Untitled

Problem with DB FighterZ .psk files

Hey man,

I've been trying to use your .psk addon to import models from Dragon Ball FighterZ that are exported by umodel. The model itself and the skeleton load fine, but the problem comes once is converted back to the game : it just doesn't appear.

I've made some researches and I discovered that it comes from the skeleton imported by your addon (bones orientation?). I came to this conclusion because when I used ActionXimporter from 3DS max to import the psk, it works just fine. Would there be a way to fix this issue ? Would there be a way to replicate how that 3DS Max script import skeletons for Blender ? If this can help, I use Blender 2.79

Rotated Skeletons

Versio:n 2.0, latest as of 6/5/2019 11:30 GMT 1
Blender: 2.79b
Game: Hawken and others

Issue: Imported .psk files have the model and skeleton misaligned as per the below image, the left is blender and the right is Noesis, seems to be a blender issue as noesis works, weight painting is fine.
Capture
This also happened with other games like Project Nimbus and Mordhau but I dismissed it as an error with extraction as some models were fine.

Samples https://mega.nz/#!HOIgBKyQ!gy9ITIPc2g6Itz6cJJ7fDVr-CS4MFyquTwK7w5sYY2M

Error Importing Mirror's Edge assets (Could be multiple UV)

File "C:\...\_280.py", line 1759, in execute error_callback = util_ui_show_msg
File "C:\...\_280.py", line 968, in pskimport uvLayer.data[uv_index].uv = (uv_coords[0], 1.0 = uv_coords[1])
IndexError: bpy_prop_collection[index]: index 3030 out of range, size 3030

location <unknown location> :-1

I know the Mirror's Edge assets have 2 UV maps, and previous importers didn't like this, it could be an error from this still.

Should be recreatable with the following asset:

Skyscraper.zip

Vertex Colors

Hey Befzz, Gildor has added in Vertex Color support for his PSK ActorX Importer, any chance for this to be added into yours? Cheers again.

c05e81f647b52e96c17c9972de7e42d4

Rename addon?

It doesn't seem like Blender is bothering to follow this repository, the latest version of Blender still uses the older version of the addon.

However because this addon shares the same name as the one built-in to Blender the installation process is difficult. You need to hunt down the system path where Blender stores the addons it comes with and override that addon with this addon; you cannot just import the addon normally because it conflicts. And you have to do that every time you re-install/upgrade Blender because you're messing with blender's own folder that changes every install.

Have you considered changing the filename of the addon (and maybe adding something to the visible name) so it can be installed in blender using the normal user preferences window?

Blender 2.8 Alpha 2

Hi Befzz, just letting you know the add-on is broken again in latest Alpha 2 version, error is

Traceback (most recent call last):
File "C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1680, in execute
error_callback = util_ui_show_msg
File "C:\Users\Blenux\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 707, in pskimport
psk_bone.mat_world.translation = parent.mat_world.translation + parent.mat_world_rot * psk_bone.orig_loc
TypeError: Element-wise multiplication: not supported between 'Matrix' and 'Vector' types

location: :-1

Hope it's a easy fix, Thanks.

Import error

Error on importing a PSK from the game Battle fleet gothic 2 Armada.
Works in the 3ds max plugin so I do not think it is an issue with the model.

Model https://mega.nz/#!CXBmhC7D!v-xomOfJpoFTEd7yTsP2F5s31ybMVIBM6zvE-VoZaoY

Error:
Traceback (most recent call last):
File "C:\Users\Adam\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_import_scene_unreal_psa_psk_270.py", line 1656, in execute
error_callback = util_ui_show_msg
File "C:\Users\Adam\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_import_scene_unreal_psa_psk_270.py", line 723, in pskimport
edit_bone.parent = armature_obj.data.edit_bones[psk_bone.parent.name]
KeyError: 'bpy_prop_collection[key]: key "TY_FrigateKraken_C005_All_Hide_ProwFeeders_Tentacles_R_Ctrl_0_01" not found'

Blender 2.8 Alpha (importer broken)

Hey Befzz, just letting you know that latest version of Blender 2.8 alpha requires the importer to be updated again, easy fix though just need to change the blender version number to ( 2, 80, 0 ) to make it work, figured this one out myself surprisingly lol (read the error message in info, was related to addons_utils script line 359, there was the version number etc)

Problems importing animation

Hi Guys,

iam trying to import an quite old unreal version (lineage 2, unreal 2).
The model import work's just fine, but when i try to import an animation, i get the following issue:

Traceback (most recent call last):
issue.zip

  File "C:\Users\chris\Downloads\blender-2.81a-windows64\2.81\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1802, in execute
    error_callback = util_ui_show_msg
  File "C:\Users\chris\Downloads\blender-2.81a-windows64\2.81\scripts\addons\io_import_scene_unreal_psa_psk_280.py", line 1367, in psaimport
    psa_bone.fcurve_quat_w = action.fcurves.new(data_path, index = 0)
RuntimeError: Error: F-Curve 'pose.bones["Bip01 L Finger01"].rotation_quaternion[0]' already exists in action 'spwait01'

I've attached the model and the animation. Hope you can help me in any way :).

Thank's a lot for your hard work!
//Chris

Import Issue

So, there are two things:
A.) The addon doesn't seem to support importing just the skeletons, even though it is an option.
B.) The addon allows multiple objects to be selected when trying to import, but only imports one object out of the selected objects.

Thank you for tweaking the addon thus far, any help would be greatly appreciated.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.