benmcchesney / ofxopenvj Goto Github PK
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This project was a collaboration to make realtime visuals "scenes" that could be compiled together to create a performance or accompany a performance.
the image particle scene is doing it correctly, need to use that method in all the point cloud scenes
Hi Ben. I've had no luck getting this working on a mac with of 0.9.3. Do you have any pointers for me or any plans to update? Thanks for your work.
Do i have to clone this repo to a specific directory on my windows 10 machine? I have the latest openframeworks installed on my installation of visualstudio 2015
ofxTimeline does a good job of this.
It's running very slow. it's a shader it should be fast !
As a part of the hackathon next week I'll be hosting a Perceptual Computing Hackathon and my contribution will be abstracting the KinectManager to something more like "DepthCameraManager" and making it compatible with PCSDK. This will also require me to port everything over to windows . visual studio. ( sigh )
Being able to tap out the beat would provide some awesome additional visuals.
Using ofxKinect feels too specific now that you can't use the new kinect with ofxKinect. I'll start working on a branch to move this over to openNI 2 using ofxOpenNI.
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