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This project was a collaboration to make realtime visuals "scenes" that could be compiled together to create a performance or accompany a performance.

Shell 0.34% C++ 87.94% C 0.41% JavaScript 1.40% Makefile 0.27% GLSL 9.64%

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ofxopenvj's Issues

Update to 0.9.3

Hi Ben. I've had no luck getting this working on a mac with of 0.9.3. Do you have any pointers for me or any plans to update? Thanks for your work.

How to open example?

Do i have to clone this repo to a specific directory on my windows 10 machine? I have the latest openframeworks installed on my installation of visualstudio 2015

Create a branch compatible with Intel PCSDK

As a part of the hackathon next week I'll be hosting a Perceptual Computing Hackathon and my contribution will be abstracting the KinectManager to something more like "DepthCameraManager" and making it compatible with PCSDK. This will also require me to port everything over to windows . visual studio. ( sigh )

Scene 5 freezes when adding more than 4 scenes.

When adding more than 4 scenes (5 at least), the fifth scene freezes and we can't change them anymore. I attached a picture :

You can see that the simplePointCloudScene and Tron are visible and there is a problem with the simpleOpenCVScene.

capture d ecran 2014-09-03 a 00 00 38

Best regards.

Convert ofxKinect dependency to OpenNI

Using ofxKinect feels too specific now that you can't use the new kinect with ofxKinect. I'll start working on a branch to move this over to openNI 2 using ofxOpenNI.

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