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WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer and a small writing component that creates POP Buffer binaries from obj files.

Home Page: http://x3dom.org/pop/

License: MIT License

HTML 6.94% CSS 0.21% JavaScript 30.60% C++ 62.25%

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pop-buffer-demo's Issues

Use vertex clustering during loading, too

Currently, the level is set to maximum during loading and the vertex count is not bounded by the level but the size of the array buffer. Therefore, no vertex clustering is applied during loading. The behavior of the viewer should change in a way that the levels and thus the vertex clustering are used during the loading phase, too.

Detect content size and handle correctly

Currently, the application will not work correctly, it the webserver does not support partial requests.

The loader should istead detect the content size of the returned data and do a single load instead of partial loading if already the whole bunch of data was returned.

This should resolve the problem described in #1

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