WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer and a small writing component that creates POP Buffer binaries from obj files.
Currently, the level is set to maximum during loading and the vertex count is not bounded by the level but the size of the array buffer. Therefore, no vertex clustering is applied during loading. The behavior of the viewer should change in a way that the levels and thus the vertex clustering are used during the loading phase, too.
Currently, the application will not work correctly, it the webserver does not support partial requests.
The loader should istead detect the content size of the returned data and do a single load instead of partial loading if already the whole bunch of data was returned.
Hi,
I just download your project and tested it. But there seems to be some problems with the mesh's indexes. It looks like this=>http://pan.baidu.com/s/1mhXbhOk. Am I doing something wrong or there's a bug with the program?