bjarnel / arkit-occlusion Goto Github PK
View Code? Open in Web Editor NEWA demonstration of vertical planes "tracking" and occlusions with ARKit+Scenekit
License: Apache License 2.0
A demonstration of vertical planes "tracking" and occlusions with ARKit+Scenekit
License: Apache License 2.0
Hello, I downloaded this repo and tried running it on my iphone device. Looks like when i press the new wall button it stays at a blank camera screen and doesn't do anything when i touch to set the new wall.
Does this even work on iPhone 6S Plus? Or does it require the newer models?
As you have mentioned already in WallNode.swift.
node.eulerAngles = SCNVector3(0,
-atan2(to.x - node.position.x, from.z - node.position.z) - Float.pi * 0.5,
0)
// orientation of the wall is fairly simple. we only need to orient it around the y axis,
// and the angle is calculated with 2d math.. now this calculation does not factor in the position of the
// camera, and so if you move the cursor right relative to the starting position the
// wall will be oriented away from the camera (in this app the wall material is set as double sided so you will not notice)
// - obviously if you want to render something on the walls, this issue will need to be resolved
```.
I am facing the same issue. rendering into wall is flipped can you suggest a solution I am not able to figure it out
I'm sorry but I just built the app but it does nothing. I can tap the "new wall" but when I walk around there is no interaction whatsoever. Maybe I am using it the wrong way.
I built it on the latest Xcode 9 I have iphone 6s with latest iOS 11
When I tap 'New Wall' the wall mapping 'tracking-node' does not show after tap. No points seem to be being detected either.
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