Comments (7)
Could you try typing it lowercase?
from blocksniper.
Also, because you didn't fill in the fields of the template, I can't resolve this issue. I need to know which version of BlockSniper you are using. Please do /bs ingame and tell me the version number.
from blocksniper.
Bs ver 1.3.1
Server ver Tesseract-1.2.0
Php 7.0.3
API 3.0.1
Game is PE
I did it in lower case. Can't seem to get tree to work. Everything else works great and is amazing. Now I only use mcedit to import schematics.
from blocksniper.
That version might not feature the Tree type. Try grabbing the latest version from the Poggit CI or compile the zip yourself with Dev tools. It should be version 1.3.3.
from blocksniper.
I'm closing this because I'm quite confident the Tree type just isn't implemented in your version yet. If you manage to reproduce this issue in the latest version, please re-open the issue.
from blocksniper.
I downloaded the latest version and was able to set the type as tree.
When using it it threw the following in console:
[Tesseract] [07:03:14] CRITICAL> "Could not pass event 'pocketmine\event\player\PlayerInteractEvent' to 'BlockSniper v1.3.4': Class pocketmine\level\generator\object\Tree not found on BlockHorizons\BlockSniper\listeners\BrushListener
[Tesseract] [07:03:14] CRITICAL> ClassNotFoundException: "Class pocketmine\level\generator\object\Tree not found" (EXCEPTION) in "/src/spl/BaseClassLoader" at line 144
from blocksniper.
This is sadly an issue with Tesseract, which I can not resolve. Sorry.
from blocksniper.
Related Issues (20)
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from blocksniper.