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Comments (7)

Sandertv avatar Sandertv commented on May 27, 2024 1

Could you try typing it lowercase?

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Sandertv avatar Sandertv commented on May 27, 2024

Also, because you didn't fill in the fields of the template, I can't resolve this issue. I need to know which version of BlockSniper you are using. Please do /bs ingame and tell me the version number.

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DerddyDert avatar DerddyDert commented on May 27, 2024

Bs ver 1.3.1
Server ver Tesseract-1.2.0
Php 7.0.3
API 3.0.1
Game is PE
I did it in lower case. Can't seem to get tree to work. Everything else works great and is amazing. Now I only use mcedit to import schematics.

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Sandertv avatar Sandertv commented on May 27, 2024

That version might not feature the Tree type. Try grabbing the latest version from the Poggit CI or compile the zip yourself with Dev tools. It should be version 1.3.3.

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Sandertv avatar Sandertv commented on May 27, 2024

I'm closing this because I'm quite confident the Tree type just isn't implemented in your version yet. If you manage to reproduce this issue in the latest version, please re-open the issue.

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Kiwicar avatar Kiwicar commented on May 27, 2024

I downloaded the latest version and was able to set the type as tree.
When using it it threw the following in console:
[Tesseract] [07:03:14] CRITICAL> "Could not pass event 'pocketmine\event\player\PlayerInteractEvent' to 'BlockSniper v1.3.4': Class pocketmine\level\generator\object\Tree not found on BlockHorizons\BlockSniper\listeners\BrushListener
[Tesseract] [07:03:14] CRITICAL> ClassNotFoundException: "Class pocketmine\level\generator\object\Tree not found" (EXCEPTION) in "/src/spl/BaseClassLoader" at line 144

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Sandertv avatar Sandertv commented on May 27, 2024

This is sadly an issue with Tesseract, which I can not resolve. Sorry.

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