Comments (6)
sounds like a TPS issue, how large was the projected forcefield?
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On the order of about 64 blocks, I think -- although it's worth noting that this didn't happen when the field was turned on or off last night, or when various upgrade cards were exchanged. It also didn't happen when the chunks containing the forcefield were loaded or unloaded.
The problem only presented itself on reloading the world.
from mffs_classic.
I've tracked down the issue to force field selection, which checks every single block position to make sure it can be replaced by a field block. Running this for tens of thousands of blocks caused heavy lag. This logic has now been moved off-thread so it won't lag the server anymore.
Can you check if the problem still persists in the latest version (1.19.2-5.0-alpha.39
)?
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Hi there, just now tested it on the same world.
The world itself loads without internal sever lag, but there are now world holes randomly interspersed in the map, including in the forcefield's location. These weren't just graphical glitches, unfortunately, but "real" holes -- I could see the sides of neighbouring chunks through them.
They appeared, albeit less frequently, in new worlds I generated as well. I've confirmed that the issue is not present when MFFS is removed.
I'm really sorry, it doesn't seem to have worked. Or, if it did, it's only created a new problem.
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Are you using any other mods?
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Closing as stale
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