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unrealsandboxterrain's Issues

Fill and Dig options

Was trying to add the option to use X, Y, Z sizes instead of the radius so you could use a beam of 1x2x4 for instance for digging, but found out that radius is tied to a lot of stuff. So I am not sure if this should be in Issues or somewhere else, but the possibility to use a beam of size X by Y by Z would be a nice option to have.

Was also trying to see how to do this but with a direction Vector to it (So a beam facing a certain direction instead of just straight up or down) but that is probably a whole new realm of problems.

Terrain material system

Hi, great plugin with great potential! This might be a silly question but I'm having problems figuring out how to utilize/set up different materials beside the Regular and Transition materials (as in the "support for 65535 materials"). Any documentation or snippets (or hints) you can share about that?

Editable via editor

I would like to suggest several point:

Is it possible to build the terrain in the editor?
If not can you make the default terrain destructible? I am only looking for partial destruction on terrain created by the editor.

VoxelData destructor must be virtual

Looks like that the compiler under Linux (-Werror, -Wdelete-non-abstract-non-virtual-dtor) is more strict and does not allow the non-virtual destructor in VoxelData and so complains about various delete calls. Cmp. https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Rc-dtor-virtual

Yet, that results in a fatal error in

libUE4Editor-UnrealSandboxTerrain.so!polygonizeVoxelGridWithLOD(TVoxelData const&, TVoxelDataParam const&) [UE4VoxelTerrain/UE4VoxelTerrain/Plugins/UnrealSandboxTerrain/Source/UnrealSandboxTerrain/Private/SandboxVoxeldata.cpp:796]
libUE4Editor-UnrealSandboxTerrain.so!ASandboxTerrainController::GenerateMesh(TVoxelData*) [UE4VoxelTerrain/UE4VoxelTerrain/Plugins/UnrealSandboxTerrain/Source/UnrealSandboxTerrain/Private/SandboxTerrainController.cpp:1486]
...

after some (short) time running. Further investigating ...

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