calexil / tatakai Goto Github PK
View Code? Open in Web Editor NEWTatakai is a 2d fighting game built by fighters for fighters, Linux, Windows, and Mac builds
License: GNU General Public License v3.0
Tatakai is a 2d fighting game built by fighters for fighters, Linux, Windows, and Mac builds
License: GNU General Public License v3.0
add frame priority
Level one super = super parry
parries all moves of any other characters current input, and returns them as an equal amount of damage
lvl 1 meter depleted based on power of move
12f startup, safe on block, can be started in block stun
Game should start windowed first time
Just a lucky Muai Thai guy. Kinda happy go lucky, Ken combined with Balrog type personality. There for the fight, to make some cash and support his country. Knee upper cuts, Wall jumps, chun-li style spammy kicks, Rushing strikes and dive-kicks. Wife suggested a character cheering him on on the side of of the ring and giving him a confidence boost style install super, that gives him armor+damage boost at the cost of being unable to block. Maybe Vega walldives idk.
how about a kicking character and there niche is holding two buttons, that allow you to change your normal and continue a cobo for bigger damage and there special would be called chain link(you can change that) were every version of there normal linked straight into the next move and allowed for massive damage.
Menu Option: Vsync
or how about a character who uses there shadow to fight and uses a pocket knife. i could imagine this character being crazy and sadistic but there is a cold truth to when they talk to a character. they could use the shadow called limbo(name is up to you really) to continue attacks along with the knife. this character could be a glass cannon type
import sdl2 and mappings, bind to nodes
The splash screens are not centered correctly
fs / windowed /borderless
you should add a character who has a wide variety of weapons that are incorperated into each button example(high being gun shot, standard is a sword, low is a scythe) and make it where they have a blood lusted move where all weapoms are upgraded and doo extra damage, but suffer a drawback after this time period is over.
main window launch
build base frame
Display>>Fullscreen/Windowed(dropdown)
add a var that saves last state
set baseline priority collision damages
set base node for hp
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