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opengl-raytracing's Introduction

OpenGL Ray-tracing

This is an experimental Computer Graphics project that uses OpenGL for GPU-accelerated ray-tracing.

screenshot

Features include:

  • Ray-traced soft shadows
  • Ray-traced global illumination
  • Progressive rendering
  • Ray-traced reflections (including blurry reflections based on surface roughness)
  • HDR Skyboxes
  • Animation rendering

The project and its development process were showcased in this video on my YouTube channel.

opengl-raytracing's People

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opengl-raytracing's Issues

Release build won't run because it's actually a debug build

Hey,

It is not possible to run the current release build on a system that doesn't have development libraries installed due to the fact that these executables are debug executables and therefore require debug system libraries:

0130:err:module:import_dll Library MSVCP140D.dll (which is needed by L"Z:\\mnt\\hhdd\\Big Downloads\\OpenGL-Raytracing\\opengl-raytracing-x64.exe") not found
0130:err:module:import_dll Library VCRUNTIME140_1D.dll (which is needed by L"Z:\\mnt\\hhdd\\Big Downloads\\OpenGL-Raytracing\\opengl-raytracing-x64.exe") not found
0130:err:module:import_dll Library VCRUNTIME140D.dll (which is needed by L"Z:\\mnt\\hhdd\\Big Downloads\\OpenGL-Raytracing\\opengl-raytracing-x64.exe") not found
0130:err:module:import_dll Library ucrtbased.dll (which is needed by L"Z:\\mnt\\hhdd\\Big Downloads\\OpenGL-Raytracing\\opengl-raytracing-x64.exe") not found
0130:err:module:LdrInitializeThunk Importing dlls for L"Z:\\mnt\\hhdd\\Big Downloads\\OpenGL-Raytracing\\opengl-raytracing-x64.exe" failed, status c0000135

;-)

Tuxifan

build failed

I open this project in VS22, try to build, but it's failed - compiler could not find some headers. Maybe you should to use any build systems like CMake.

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