Comments (5)
What to do with manual bionics installations?
I don't have a complete idea yet, but so far I see it like this:
- Installing a bionic requires performing a couple of rolls, each with increased pain
- If allied NPC is nearby, best chance for each roll is used
- Autodoc is just a fake allied NPC, possibly with insta-success on a set number of rolls
- Number of failures determines outcome: no problems, infection, mutations, bionic getting faults, installation fails, bionic wrecked. Possibly more than one, so that you can fail so hard you install a burnt-out faulty bionic which is worse than useless.
- Harder bionics require more rolls
- Remove filthy bionics, instead of spawning filthy, they get alien-themed faults, like giving you a bad/neutral mutation (not removable as long as bionic is there), hunger increase, deals damage/pain/nausea when it uses power etc.
So basically, easy bionics are installable by hand, hard ones are still installable but best with friends, zombie-extracted ones are common but always flawed.
What to do with bionic slots system?
Needs rebalancing first, then it can be enabled.
- Power storage bionics cost slots. There is no artificial limit on power storage.
- Every bionic should have a reason to be installed and a reason not to be installed (other than the effort of installing it). Possible example: strength bionic, dexterity bionic and monoblade sharing too many slots to install all 3 of them.
- Combat bionics shouldn't share slots with utility ones, such as crafting, food, lockpick etc.
- Any bionic that can be replaced by carrying an item should be removed or cost 0 slots
- Currently slots are based on limbs, but if there was a good system that doesn't use limbs, I could disconnect slots from limbs
- (Optional) Possibility of going over the limit, at the cost of faults and mutations that are permanent as long as slots are over the limit
from cataclysm-bn.
What to do with anesthetic kits for Autodoc? Looks like Aftershock removes it, for example. Maybe BN shoud get rid of them too?
from cataclysm-bn.
Removal is fine, though they could be repurposed as a knockout toxin.
from cataclysm-bn.
Bionics installation in Aftershock was reworked in likeness of the Caves of Qud system for cybernetics. IMO it is a good solution, because you want to encourage the player to try new things instead of the (in)famous CDDA-balance, which makes everything obsolete by the time a player can use it due to fail chances and buggy mechanics (like hot air and insulating clothing). Right now bionics make a difference for choosing a starting profession, but are almost obsolete when you get them and the ability and opportunity to install them mid-game. It should be a positive OH SHT. AWESOME! * moment when player sees an autodoc, not an OH SHT, I need food,water,books,cbms and a month of in-game time to get a high tier bionic installed without a 70% fail chance".
from cataclysm-bn.
The "question" in the issue is answered. The issue is known and being discussed.
Proposals regarding individual, well-defined changes can be made, but I don't see much benefit from having such broad issues with unclear scope.
from cataclysm-bn.
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from cataclysm-bn.