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View Code? Open in Web Editor NEWOfficial MiscMod for CoDaM in Call of Duty 1.1
License: BSD 3-Clause "New" or "Revised" License
Official MiscMod for CoDaM in Call of Duty 1.1
License: BSD 3-Clause "New" or "Revised" License
Hello
Leaving the default value, or using the value "20"
A wait time of around 4 minutes is required for the 999 clone to disappear
I don't know if other servers are experiencing the same situation
Am I missing something ?
Please help me
Hello
My scr_mm_meleefight_winner
is enabled but winner is not getting rewarded
I can't find in the code where winner gets rewarded
I remember seeing a winner getting a M1 carbine on a server once
Did this feature got removed ?
Hello
Adding custom commands to MiscMod using CoDaM_MiscMod_CustomCommands_v0.23
3 commands added, only the first one from code works, and appears after entering !help
as default group user.
Here is the part of the code :
commands(level.prefix + "crosshair", ::cmd_crosshair, "Enable crosshair. ["+ level.prefix + "crosshair <on|off>]");
commands(level.prefix + "lagometer", ::cmd_lagometer, "Enable lagometer. ["+ level.prefix + "lagometer <on|off>]");
commands(level.prefix + "drawfps", ::cmd_drawfps, "Draw FPS. ["+ level.prefix + "drawfps <on|off>]");
}
commands(cmd, func, desc, id)
{
if(!isDefined(id))
id = level.commands.size;
level.commands[cmd]["func"] = func;
level.commands[cmd]["desc"] = desc;
level.commands[cmd]["id"] = id;
level.help[level.commands[cmd]["id"]]["cmd"] = cmd;
}
MM version is 3.1.1
The 3 commands appears and works when logged as Staff group user.
(please help)
Basically adding 56 to this:
-level.perms["default"] = codam\_mm_mmm::strTok("0-4:25:26", ":"); // pff xD
+level.perms["default"] = codam\_mm_mmm::strTok("0-4:25:26:56", ":"); // pff xD
:)
Hello
At the end of some custom maps, the scores and the mapvote doesn't appear, but the game directly loads next map.
MiscModversion = 3.0.9 (server being set up using cod.pm, I'm using codextended v20)
Does someone thinks where the issue could come from ?
Here are maps where the problem occurs :
Here are maps where the problem doesn't occurs :
Please help me
Hello
Since I started using MiscMod a year ago, i always struggled to understand how to make a freshly installed server not to crash when sending a chat message
I just noticed it crashes when using developer "1"
and not defining any account with permissions
It crashes even when scr_mm_commands
is not enabled
Here is the log part:
clientCommand: raph : 8 : say "t"
******* script runtime error *******
undefined is not a function pointer: (file 'callback.gsc', line 3)
[[ level.command ]](str);
*
called from:
(file 'callback.gsc', line 1)
CodeCallback_PlayerCommand(str) // add to callback.gsc
*
************************************
********************
ERROR: script runtime error
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame ====
What do you think about it? It sounds really problematic to me, but maybe i didn't pay enough attention to the log and the reason for this crash is obvious for the people
But in any case i think would be nice if MiscMod can run with developer "1"
without the need to figure this out/modify the .cfg
I'm sorry not to propose a solution right now, I will maybe try later
Regards
Hello
When 2 players shoot each other at the same time, they don't both die, one does but the other one loses some health.
Noticed when doing melee and using bolt weapon
scr_mm_instantkill
, scr_mm_pistolkill
and scr_mm_meleekill
are enabled in this case.
I didn't have this effect when taking over finishPlayerDamage
before, when using the (a bit modified to re-enable instantkill) misaligned hitmarker from vcodmods website.
(hoping this information could help identifying the cause)
Is this effect intended ? Is it caused by eAttacker thread _showHitm
... ?
I can't find in there code where this is managed.
Or is it that they don't shoot at the exact same time ?
Hello
Sometimes my server crash, I think it's at the end of maps (I use custom maps), I also think it happens only when there are more than 1 player in the server/when there are scores... but not sure about that.
I struggle to reproduce the issue...
Here is a screenshot of what I've been able to get from logs, I will try to get more, if someone has and idea about how to, please share.
Does someone knows why I have this crash sometimes ?
Please help me
Hello
There is no creturn()
equivalent in libcod since the client commands are handled a bit differently
When a player gets muted he is still able to chat, I guess the anti-badword muting is affected too
I don't know how this should be fixed
Regards
Hello
After opening the game for the first time (obtained at cod.pm), when I join a server that uses miscmod, some texts are "surrounded/accompanied" by errors/warnings as you can see on the attached screenshot.
I tried on a public server and on mine (both using 3.0.8 version)
Does someone knows why this is happening ? Do you know how to fix that ?
These errors/warnings do not appear anymore after restarting the game.
Hello
When I set a map to scr_mm_emptymap
, I start server, (default map is the same as the one I set in emptymap), then I switch to another map, then disconnect.
After about 1 minute, I get the following error:
******* script runtime error *******
exitlevel already called: (file 'codam\compat.gsc', line 125)
return( map_restart( a0 ) );
Do you have an idea about how to prevent this issue?
edit:
After commenting out L241, the error is gone, but according to the game's server list, the map did not change to the emptymap.
Hello
The _loadBans()
function is not loading all the entries of miscmod_bans.dat
I think it's because its gsc fread
function returns max 256 chars (see https://github.com/cod1dev/libcod1/blob/077359ab24f7f78e493836f88fabb32006cbc4c5/src/gsc_utils.cpp#L330)
I guess cmd_reportlist
is affected too
I guess this fread
function from zk_libcod was intended to be used in a loop
Do you think it would be better to use it in a loop or to modify it?
I remember having heard about some "max 1GB/chunk issue" with codextended, it seems to me it's related and a solution would be to use fread
in a loop
Regards
Hello
A map is included twice in the mapRotation
of my server, with different gametype
On this map, mapvote
displays twice "replay this map" without indicating gametype
, as you could see on the following screenshot :
On other maps, mapvote
displays twice the map, indicating gametype
.
Could you do something for that please ?
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