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C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques

GLSL 10.54% C++ 56.32% C 10.77% Objective-C 22.37%

taa-star's Introduction

TAA-STAR

Implementations of several state of the art Temporal Anti-Aliasing (TAA) techniques.

Project Description

TBD.

Setup Instructions and Submodules

  1. Clone the repository with all submodules recursively:
    git clone https://github.com/cg-tuwien/TAA-STAR.git . --recursive (to check out into .)
  2. Open taa.sln with Visual Studio 2019, set taa as the startup project, build and run

You might want to have all submodules checked-out to their master branch. You can do so using:
git submodule foreach --recursive git checkout master.
There are two submodules: One under gears_vk/ (referencing https://github.com/cg-tuwien/Gears-Vk) and another under gears_vk/auto_vk/ (referencing https://github.com/cg-tuwien/Auto-Vk).

To update the submodules on a daily basis, use the following command:
git submodule foreach --recursive 'git checkout master && git pull'

To contribute to either of the submodules, please do so via pull requests and follow the "Contributing Guidelines" from Gears-Vk. Every time you check something in, make sure that the correct submodule-commits (may also reference forks) are referenced so that one can always get a compiling and working version by cloning as described in step 1!

Scene Setup

  1. Download the Emerald Square scene from https://developer.nvidia.com/orca/nvidia-emerald-square
  2. Extract it to a (new) folder of your choice
  3. Copy the file extras/EmeraldSquare_Day.fscene from the repository into that folder
  4. Launch the program: taa.exe <full path to the .fscene file in your Emerald-Square-folder>

If no scene file is specified, the included Sponza-scene is used. There is also a very simple, fast-loading test scene included in extras/TestScene/.

Documentation

TBD.

License

TBD.

taa-star's People

Contributors

alexc71 avatar johannesugb avatar

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