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yanchith avatar yanchith commented on June 27, 2024 1

Thanks! I'll try out the build-from-source version.

I have a hunch that macOS has some more issues, but'll post back here after I've tried

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yanchith avatar yanchith commented on June 27, 2024

I also have the same problem on macOS, but there even the workaround doesn't help. Should I open a separate issue for that?

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ChrisDill avatar ChrisDill commented on June 27, 2024

@yanchith Thanks for opening the issue. For now I would stick to copying it next to the exe instead when not using the nuget package. I will update the README to make this clearer. Been a known issue for a while in the dotnet sdk dotnet/sdk#19929.

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ChrisDill avatar ChrisDill commented on June 27, 2024

No need for a separate issue. Issue can be tracked here for multiple platforms.

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ChrisDill avatar ChrisDill commented on June 27, 2024

Also worth mentioning that you can try Raylib-cs.Native which aims to build raylib locally and copy next to the executable. Aim is to make manual installation easier however it is a work in progress. You can try it with the Examples project to compare.

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ChrisDill avatar ChrisDill commented on June 27, 2024

@yanchith Any update on this issue?

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yanchith avatar yanchith commented on June 27, 2024

Hi, unfortunately I don't have any updates. I got swamped by other stuff. Meanwhile the kids jumped engines 4 times, so I have no-one urging me to fix it.

Last I remember: the DLL issue on Windows was as we talked before - you had to copy the DLL next to the exe manually. On macOS, even the workaround didn't work. I don't know the library loading system on macOS very well, and gave up on figuring it out after some time.

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