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cubicvr's Issues

Extremely dense models (>70k verts) are not rendering correctly

Rendering very dense models is not happening correctly. We believe that the issue may be that WebGL restricts IBO elements to be shorts so indexing a vertex with an index over 65536 overflows and references an incorrect vertex. A possible solution may be to internally split the model up into multiple buffers?

PSP Build

Need to port over the PSP makefiles, test updates and reconfigure them to the new repository layout.

Dreamcast Build

Need to port over the Dreamcast makefiles, test updates and reconfigure them to the new repository layout.

CubicVR Namespace

Need to namespace all the classes appropriately, possibly under cubicvr::

Should I use this one or CubicVR 2 ?

I am kind of confused because CubicVR 2 seems more recent, however it also seems highly incomplete when we compare to the content of CubicVR, so I don't know if for a game it is more recommended to use CubicVR or CubicVR 2

exceptions, do we need them?

All code is not using exception checking except StringUtil that uses BadConversion exception, for platforms where we are not using RTTI and Excption handling (to keep the binary size small) e.g.: PSP this forces the build to be with exceptions enabled.

Is it really necessary? or could we live with out it?

iOS Build

Need to set up CMake targets for iOS platform.

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