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congzhiwei1994's Projects

opencv icon opencv

Open Source Computer Vision Library

opencv3-intro-book-src icon opencv3-intro-book-src

:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

readme icon readme

README文件语法解读,即Github Flavored Markdown语法介绍

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

separable-sss icon separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

shadergraphvariables icon shadergraphvariables

Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

simplesrp icon simplesrp

A simple Scriptable Render Pipeline implement.

skin-shader-unity icon skin-shader-unity

Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine

stock-value-calculator icon stock-value-calculator

:chart_with_upwards_trend:一个最初版本花10分钟写出来的,供自己使用的Unity下的股票风控比率计算工具。

super_io icon super_io

blender addon for copy paste import / export

testbedhdrp icon testbedhdrp

Testbed project for Unity HDRP (High Definition Render Pipeline)

ue4-tank-game icon ue4-tank-game

A Tank Battle Game Practice Project Using Unreal Engine 4.15 with C++

unity-design-pattern icon unity-design-pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

unity-entitas-framework-usage icon unity-entitas-framework-usage

Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in Unity

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