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Procedurally generate creatures in Unity - inspired by Spore.

License: GNU General Public License v3.0

unity spore multiplayer procedural-generation procedural-animation

creature's Introduction

Hey there, I'm Daniel! ๐Ÿ‘‹

Daniel's GitHub Stats

creature's People

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creature's Issues

A Potential legal problem

Hi,

I'm not sure if you're aware, but EA has laid out a series of ground rules for Spore mods. I don't know if these rules were ever publicly documented, as they were provided to me directly during a discussion in private messages with MaxisBazajaytee on the old Sporum. These rules weren't anything unreasonable, but there was one that I did not expect at the time, and that I suspected may be relevant to you as well: This rule in particular stated that mods are not to use the EA/Maxis/SPORE branding as their own, and should ensure that it is made clear that they are not produced by or otherwise affiliated with EA or Maxis.

While I understand that this project is not a mod for Spore, it seemed unlikely that EA would bother differentiating when it comes to any legal concerns they may have.

As such, I would encourage you to drop the "SPORE" from this project's title, and remove the use of the SPORE logo in the YouTube video's thumbnail (and anywhere else you may have used it). To the best of my awareness, describing the project in comparison to Spore (e.g. "Spore-like creature creator for Unity") shouldn't be a problem, but I'm not certain of this, so take that with a grain of salt.

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