Comments (3)
[This is the screen shot of the obj after it is sliced using the above code and material assigned manually after slicing
](url)https://drive.google.com/drive/folders/13Kx183lKPVfeFW6-ELYn1QxsyeORDT4Z?usp=sharing[link of sliced obj using ezy slice
]
from ezy-slice.
[This is the required result after slicing
]https://drive.google.com/drive/folders/14-NtFtotwEJk0Jtme7670OMsVD8b0Ysp?usp=sharing[link for obj of the required result]
from ezy-slice.
[Original Obj link that is scaled and sliced]:
(url)https://drive.google.com/drive/folders/11howaZZ3DqQd5e3P96wKJpTmu8ghK1HK?usp=sharing
from ezy-slice.
Related Issues (20)
- Apply to Animated Model? HOT 5
- Bug: wrong slice direction when object we want to cut has different localscale on axis HOT 1
- If a mesh does not intersect the cutting plane it would be nice if I was told if it was on the upper or lower side. HOT 3
- How to test an example project?
- The name 'Normal' does not exist in the current context HOT 1
- Script Doesn't Link To Editor HOT 2
- Oculus Quest crashing HOT 7
- Slicing Unity's sphere results in meshes with uncovered holes HOT 5
- When cutting a complex mesh, the face does not respect the geometry HOT 1
- Get the intersection points HOT 2
- Lost HOT 4
- Doesn't work for more complex objects HOT 6
- Ezy Slice - imported objects don't get sliced HOT 4
- Randomly doesn't slice (this could well be user error) HOT 2
- Can't download the project through unity git system. HOT 1
- [bug]Cut a hollow object in the middle. The object after cutting is incorrect HOT 1
- I'm curious. This object is not complex, but it can't be cut HOT 1
- Unexpected hole patching after slice HOT 1
- how can i add internal material to sliced object
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