Comments (4)
Hello @Rigger0815,
The slicer is generic and should work with pretty much any convex mesh. I'll take a look and see why its not cutting your exports. This may be a guess but I think it might be the indices however i'll take a look and see whats going on.
from ezy-slice.
So using the default scripts from Example Scenes actually works for both the meshes you provided (as per screenshot below). Although i did just update the ezy-slice plugin as it was out of date, so this may have been an issue thats already been solved!
If you're using that repository just pull again
Another thing I noticed with one of your meshes is the hierarchy.. obviously the mesh is in the lower hierarchy so if you tried to slice the parent object it would not work as the parent does not have a mesh. See screenshot below.
So you'd probably need to provide the rock_d
as a reference instead of the rock_full
object.
Hope that helps!
from ezy-slice.
Thank you for the quick answer. I spend some time looking through your scripts.
Now that i see it is working on your end i am confused.
I want to use the code on a plane object and run the slice during runtime. Your planeUsageExample script uses a button outside of runtime that is created by the planeusageeditor script.
It is difficult for me to understand how to put all your scripts together to make the plane cut correctly during runtime.
The script i gave you works for the primitives but i am not sure what i have to add to make it work.
Does this makes sense :D ?
Hierarchy makes total sense to me thanks!
Greetings
from ezy-slice.
Pay careful attention to here from your code
Are you certain the objects you want to slice are actually being generated from the hit test and the slicer actually runs? Your objects might
be missing some colliders =]
from ezy-slice.
Related Issues (20)
- Apply to Animated Model? HOT 5
- Bug: wrong slice direction when object we want to cut has different localscale on axis HOT 1
- If a mesh does not intersect the cutting plane it would be nice if I was told if it was on the upper or lower side. HOT 3
- How to test an example project?
- The name 'Normal' does not exist in the current context HOT 1
- Script Doesn't Link To Editor HOT 2
- Oculus Quest crashing HOT 7
- Slicing Unity's sphere results in meshes with uncovered holes HOT 5
- When cutting a complex mesh, the face does not respect the geometry HOT 1
- Get the intersection points HOT 2
- Lost HOT 4
- Doesn't work for more complex objects HOT 6
- After slicing the game object the original prefab holes are closed , the region is filled? i wanted to know if we can retain the original holes in the obj after slicing the game object ? HOT 3
- Randomly doesn't slice (this could well be user error) HOT 2
- Can't download the project through unity git system. HOT 1
- [bug]Cut a hollow object in the middle. The object after cutting is incorrect HOT 1
- I'm curious. This object is not complex, but it can't be cut HOT 1
- Unexpected hole patching after slice HOT 1
- how can i add internal material to sliced object
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from ezy-slice.