Comments (2)
Hello DrBretto,
Sounds like a weird projection error. Keep in mind that the Plane
has a special math property in that it extends indefinitely in its axis. It's basically defined via a position and orientation (facing direction vector) in 3D space.
Make sure your initial collision detection against the object you're cutting is actually passing correctly. Also make sure the cutting plane is actually initialising correctly, maybe debug-render it in its own coordinate frame to make sure?
Also, that NullReferenceException
is weird, perhaps something is happening on the object that you're cutting before the cutter has executed? Could you stack-trace it and see whats happening?
from ezy-slice.
Hello, and thank you for responding!
Bear with me, I am new to this :)
I have made some progress here. First, I have better luck running this in a FixedUpdate rather than Update. This allowed me to keep triggering the slice until it works on each slice attempt by adding the isTouched=true to the onTriggerStay function as a backup. Because it makes multiple attempts now, it slices just about every time. This is good enough for my purposes, but this is a band-aid. It's still "skipping" randomly and still giving the error message.
I can identify the object that's missing. It happens right when it calls the function that does this:
return obj.Slice(transform.position, transform.up, crossSectionMaterial);
And the next line tries to reference the object that returns., that triggers the error.
I was not able to find the actual Slice method in the files for some reason. It is important to note that when I take the trigger out of OnTriggerStay and just OnTriggerEnter, it might be that it's still working most of the time, but occasionally there's a noticeable delay. It may be working every time, but perhaps sometimes just takes too long to pop up? It's hard to tell.
The objects being sliced are cubes and their only behavior is that they steadily move towards the player. The collisions are being detected reliably, I have the haptic triggers and score updates in the same OnTriggerEnter function (and OnTriggerStay for the haptics as well).
I do not know how to do a stack trace, or what that is :) I am flyin' by the seat of my pants. If you still want me to do so, I can look into it.
from ezy-slice.
Related Issues (20)
- Apply to Animated Model? HOT 5
- Bug: wrong slice direction when object we want to cut has different localscale on axis HOT 1
- If a mesh does not intersect the cutting plane it would be nice if I was told if it was on the upper or lower side. HOT 3
- How to test an example project?
- The name 'Normal' does not exist in the current context HOT 1
- Script Doesn't Link To Editor HOT 2
- Oculus Quest crashing HOT 7
- Slicing Unity's sphere results in meshes with uncovered holes HOT 5
- When cutting a complex mesh, the face does not respect the geometry HOT 1
- Get the intersection points HOT 2
- Lost HOT 4
- Doesn't work for more complex objects HOT 6
- After slicing the game object the original prefab holes are closed , the region is filled? i wanted to know if we can retain the original holes in the obj after slicing the game object ? HOT 3
- Ezy Slice - imported objects don't get sliced HOT 4
- Can't download the project through unity git system. HOT 1
- [bug]Cut a hollow object in the middle. The object after cutting is incorrect HOT 1
- I'm curious. This object is not complex, but it can't be cut HOT 1
- Unexpected hole patching after slice HOT 1
- how can i add internal material to sliced object
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from ezy-slice.