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covergenerator-ue4's Issues

Storing the cover points

Hello,
Thanks for the project, I would like to ask what is the best way to save the generated cover points?
Currently, I can see the cover points are generated in the editor but as soon as I start the game they're gone (AllCoverPoints.Num() == 0) and I have to start generating them again at the begin play.
Do you suggest using the data tables and reading them at runtime or anything else?

Thanks

Can't open in 4.21

Hi,
I can see and activate this plugin in the project but if I restart, the engine can't open the project, because it says, that the plugin was made with a different version of Unreal Engine.

Is there anything I have to mind by adding it into plugin folder?

Missing Binaries

Everytime I load up my project using this plugin I get an error stating the Binaries are either missing or imcompatible with the version of the engine.

Can I ask what version of UE4 this was made with and can it work with 4.18?
coverpluginissue

Converting it on 4.20.3

I am tring to convert it to 4.20.3, unfortunately after fixing some issue i got some linker error.
Did somebody convert it at once?

Can't find file for asset.

I am relatively new to UE4 so the answer to this might be simple, but I have not been able to find a solution myself.
I am able to get the plugin loaded and can incorporate it in my EQS files and the AI executes tasks as expected, but every time I close and reopen UE4 I get the following error

MissingAsset

I have to add the node containing the cover generator back to my EQS files and functionality is restored, so it is not a game breaking issue, but I was wondering if you knew a solution.

Query a list of Cover point?

Is there any way to get a list of Cover point instead of one? I am trying with a run eqs task but i can't find a way.

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