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deniszykov avatar deniszykov commented on August 25, 2024

Are you sure that byte-code stripper doesn't removed DataMember.Name property? To make sure do assert runtime

typeof(DataMember).GetMethod("get_Name", BindingFlags.Instance | BindingFlags.Public, null, Type.EmptyTypes, null) != null

If it is false you should configure bytecode stripping in Unity.

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mabakay avatar mabakay commented on August 25, 2024

You could be right. Anyway whats the reason to access Name field by reflection? Why not just cast to DataMemberAttribute and access it explicty? It is for avoiding dependancy to System.Runtime.Serialization?

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deniszykov avatar deniszykov commented on August 25, 2024

Yes, dependency on System.Runtime.Serialization will cause compilation errors for many users due to the fact that there are many different versions of this assembly and with some Unity settings it is not included in build at all.

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