Comments (3)
Are you sure that byte-code stripper doesn't removed DataMember.Name property? To make sure do assert runtime
typeof(DataMember).GetMethod("get_Name", BindingFlags.Instance | BindingFlags.Public, null, Type.EmptyTypes, null) != null
If it is false you should configure bytecode stripping in Unity.
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You could be right. Anyway whats the reason to access Name field by reflection? Why not just cast to DataMemberAttribute and access it explicty? It is for avoiding dependancy to System.Runtime.Serialization?
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Yes, dependency on System.Runtime.Serialization will cause compilation errors for many users due to the fact that there are many different versions of this assembly and with some Unity settings it is not included in build at all.
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