Comments (6)
Problem was in missing defines for recent Unity versions. I have updated code in 2165332
Asset in Unity Assets will be updated soon.
from msgpack-unity3d.
class MyData
{
public int Data1;
public string Data2;
public Vector3 Data3;
}
public class MyClass : MonoBehaviour {
string path;
public Text text;
void Start () {
path = Application.persistentDataPath + "/123";
FileStream fileStream = File.Open(path, FileMode.Create);
MyData myData = new MyData();
myData.Data1 = 1;
myData.Data3 = new Vector3(1,2,3);
Dictionary<int, MyData> dic = new Dictionary<int, MyData>();
dic.Add(1, myData);
dic.Add(2, myData);
dic.Add(3, myData);
MsgPack.Serialize(dic, fileStream);
fileStream.Flush();
fileStream.Close();
}
from msgpack-unity3d.
Hi @tragicy! Which version of Unity do you use?
from msgpack-unity3d.
Hi there!
I seem to get similar symptoms of Unity crashing (with no real errors) when attempting to serialize a Vector 3
var stream = new MemoryStream();
Vector3 vec3 = new Vector3(1f, 2f, 3f);
Json.Serialize<Vector3>(vec3, stream);
stream.Position = 0;
Am I just using this incorrectly?
Unity Version: 2018.2.13f1 (64-bit)
from msgpack-unity3d.
@deniszykov Unity 2017.4.11f1 (64-bit)
from msgpack-unity3d.
True, Unity 5.6.2f1 (64-bit) runs correctly, for both your and my example @Unaidedsteak .
from msgpack-unity3d.
Related Issues (20)
- ReflectionExtensions.GetDataMemberName doesn't work under WebGL in Unity HOT 3
- Got an exception in WebGL build on MsgPack.Deserialize<IndexedDictionary<string, object>>(s); HOT 6
- Ignore Getters HOT 1
- Failed to read value for member. HOT 13
- Compatibility with notepack.io's "undefined" value HOT 5
- BeginDeserialize/EndDeserialize HOT 2
- Guid de-serialization HOT 3
- Exposing JsonSerializationException.ErrorCode HOT 3
- Unexpected value when deserializing (int) HOT 5
- Json deserialization of null primitive types HOT 2
- [Request] Support for Unity 2018.3.0f2 (Script Runtime Version .NET 4.x) HOT 4
- .NET Standard 2.0 HOT 5
- Decode bytes starting from offset HOT 3
- 'Unexpected token readed 'EndOfStream' while 'BeginObject' is expected.' ? HOT 4
- Unexpected token readed 'BeginArray' while 'BeginObject' is expected. HOT 6
- MsgPackReader.cs ReadBytes(long bytesRequired, bool forceNewBuffer = false) Problem HOT 5
- Can not JSON serialize an IndexedDictionary HOT 2
- "Invalid cast"? HOT 3
- [question] problem encoding types HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from msgpack-unity3d.