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Vector Crash about msgpack-unity3d HOT 6 CLOSED

deniszykov avatar deniszykov commented on August 25, 2024
Vector Crash

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Comments (6)

deniszykov avatar deniszykov commented on August 25, 2024 1

Problem was in missing defines for recent Unity versions. I have updated code in 2165332
Asset in Unity Assets will be updated soon.

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tragicy avatar tragicy commented on August 25, 2024
class MyData
{
    public int Data1;
    public string Data2;
    public Vector3 Data3;
}
public class MyClass : MonoBehaviour {

string path;
public Text text;
void Start () {
    path = Application.persistentDataPath + "/123";
    FileStream fileStream = File.Open(path, FileMode.Create);
    MyData myData = new MyData();
    myData.Data1 = 1;
    myData.Data3 = new Vector3(1,2,3);
    Dictionary<int, MyData> dic = new Dictionary<int, MyData>();
    dic.Add(1, myData);
    dic.Add(2, myData);
    dic.Add(3, myData);

    MsgPack.Serialize(dic, fileStream);
    fileStream.Flush();
    fileStream.Close(); 
}

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deniszykov avatar deniszykov commented on August 25, 2024

Hi @tragicy! Which version of Unity do you use?

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Unaidedsteak avatar Unaidedsteak commented on August 25, 2024

Hi there!

I seem to get similar symptoms of Unity crashing (with no real errors) when attempting to serialize a Vector 3

var stream = new MemoryStream();			
Vector3 vec3 = new Vector3(1f, 2f, 3f);
Json.Serialize<Vector3>(vec3, stream);
stream.Position = 0;

Am I just using this incorrectly?

Unity Version: 2018.2.13f1 (64-bit)

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tragicy avatar tragicy commented on August 25, 2024

@deniszykov Unity 2017.4.11f1 (64-bit)

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tragicy avatar tragicy commented on August 25, 2024

True, Unity 5.6.2f1 (64-bit) runs correctly, for both your and my example @Unaidedsteak .

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