Comments (6)
Hi @Mol0ko!
This is must be Dictionary<KeyT, ValueT>
representation problem. Some serializers serialize them as arrays of [key, value]
tuples, and some as arrays of { "key": xxx, "value": xxx }
objects.
Can you transform message.arguments[0]
to JSON and review find where such Dictionary is located and how it is represented (tuples/objects etc).
GameDevWare.Serialization.Json.SerializeToString(message.arguments[0]);
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@deniszykov thanks for your answer. Here is an example of GameDevWare.Serialization.Json.SerializeToString(message.arguments[0]);
:
[
1,
1632823892325699,
[
[
[
[
[3,0,1,3,1,3],
[2,0,0,3,2,3],
[3,2,2,0,1,0],
[2,1,0,2,1,1],
[3,3,2,1,3,3]
]
],
[]
]
],
[],
[],
[
[0,1,1.2,66,2664,null,null],
[1,1,1.2,22,2642,null,null]
],
[],
null,
[
[0,1,false,false],
[1,1,false,false],
[2,1,false,false],
[3,1,false,false],
[4,1,false,false]
],
[
[0,1,false,false],
[1,1,false,false],
[2,1,false,false],
[3,1,false,false],
[4,1,false,false]
],
[]
]
from msgpack-unity3d.
He is problem, all your object are represented as tuples [a,b,c,d]
instead of objects { a: x, b: x, c: x, d: x}
.
You need to tune server-size serializer to send object or write custom object serializer for tuples and register it in SerializationContext.SerializerFactory
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I have the same problem, I found that if I remove the attribute [DataContract] everything will work ok.
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@deniszykov could you please write the "write custom object serializer for tuples and register it in" you mention above :-)
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@BinhNguyenPSA sorry I have no plans to expand this package. I gladly accept PR with new object serializer.
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