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Create and manage Fate Core styles character sheets, and campaigns.

Home Page: https://fatecore.opensauce.fi

TypeScript 98.30% JavaScript 0.29% CSS 1.41%
character-sheet character-sheet-manager fate-core tabletop-rpg-utility tabletop-rpgs ttrpg

fate's Introduction

Fate Character Sheet Manager

Something I made to help me run a game based on Fate Core rules. Not super professional, but happy to help if someone wants to use this also.

Project goals

This software isn't meant to be a virtual table top simulator or an online RPG platform, but instead a simple additional tool to use in live game sessions, making them more streamlined by providing each player with access to all the relevant information.

Features

  • Create Character Sheets
    • Possible skills are tied to campaigns you are taking part in
    • Also supports free form skill input
    • AI powered note writing tool for the DM (WIP)
  • Create Campaigns
    • Define Skills used in campaign
    • Define aspects of the campaign
    • Group characters
    • Reveal partial character sheets to players as GM

Example sheet form the app

Example of group

Using the software

Contact

if you want to contact me, you can do so by writing email to: [email protected]

fate's People

Contributors

dependabot[bot] avatar earlo avatar johnhelmuth avatar

Stargazers

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Watchers

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Forkers

johnhelmuth

fate's Issues

Create installation instructions

An INSTALL.md file could be used for installation instructions, separate from the README.md that is focused on the web app's usage.

Aspects entry sometimes edits wrong Aspect field.

Aspects entry sometimes edits wrong Aspect field.

Reproduce

  • Create a new character
  • Click into the High Concept field
  • Hit tab twice to navigate to the first Additional Aspect field
  • Type your aspect

Expected

The aspect typed should be in the 3rd field with the hint "Additional Aspect".

Actual

The first few characters typed show up in the first and second Aspect fields ("High Concept" and "Trouble".)

Additional notes

This is reproducible on commits 2abc195 through 46e3c0a of the main branch. (I didn't dig back further.

If you paste instead of type the Aspect, the whole thing shows up in the first Aspect field.

Also reproducible on the Campaign Aspect fields.

Tested on Safari (16.6), Chrome (117.0.5938.88), and Firefox (109.01 and 117.0.1) on Mac OS X Ventura (13.5.2) on an M1 processor.

Campaign custom skill lists

Allow user to edit the default skill list to change the prepopulated drop-down menu for a given campaign setting.

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