Comments (5)
from player.
Appears to work in Maniacs. So has likely special handling for Shift-JIS:
from player.
Hm guess I should special case this to walk over the Unicode characters instead of bytes. Otherwise this is useless for everything that is not ASCII.
Make me wonder if this even works in maniac patch for Japanese π€
from player.
I can't test it here, without access to japanese rpg_rt. This is how it looks on Maniacs:
from player.
Problem with english tests is that these are ASCII. ASCII is a super boring 1 byte per character encoding. So everything (like a naive "split at every byte") will just work. So is unsuitable for testing edge cases.
The fun starts when you add umlauts (Àâü) as they are 2 bytes per character in Unicode. Japanese is 3 bytes per character. Though Maniacs likely uses Shift-JIS internally and does special handling for them.
When I have time will try to get a Japanese example working...
Umlauts will likely work in Maniacs because internally it uses Latin-1, making them 1 byte per character too. (???)
from player.
Related Issues (20)
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- Android - Putting the player in the background and returning to it while using it in Portrait Mode and with a custom resolution will make the window have an incorrect size
- RM2K - Hidden enemies can attack on the turn they appear HOT 1
- Regression - Yume 2kki displays a warning message when waking up, and the Sound Room and wallpaper menus no longer work HOT 1
- Show StringPicture/Picture - Possible Memory Leak HOT 5
- Spamming the Settings key will reopen the Logo scene when multiple logos are used
- When changing a translation ``AsyncHandler::ClearRequests`` results in use-after-free when a request is "in flight"
- Feature Request - Custom Runtime Path
- Custom window/application icon support HOT 1
- Allow hiding " - EasyRPG Player" from application / window title
- 3DS - Mother: Cognitive Dissonance crashes when loading any save file. HOT 1
- RTP: assets called outside of the intended situation are filename sensitive
- WildMidi - Specific MIDI does not continues after a loop under specific conditions
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- Windows: the track of the MIDI Play Location Tick on a MIDI file is off/doesn't work properly
- BGM of main title does not change when loading game with Maniacs 200128 HOT 5
- A map crash occurs in environment Wii HOT 2
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from player.