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Comments (5)

Mimigris avatar Mimigris commented on June 11, 2024

Seems similar to #3029 that was fixed in the continuous build months ago, just to be sure, have you checked if you were able to reproduce it on the continuous build?

from player.

Br4ssman avatar Br4ssman commented on June 11, 2024

I will provide some more information:
I have tested the continuous build, the result is the same, I will explain.

This is the song configured in this map and it sounds like this after passing the intro (new game):
https://github.com/EasyRPG/Player/assets/18174790/054d0425-1a58-4acf-8d0f-fc37a7d555c4

This is how it is configured:
bgm_conf

If I proceed to resume a game and load normally, the main menu music continues to play:
https://github.com/EasyRPG/Player/assets/18174790/01c2212f-5ae3-40f3-b963-15a94f5bc93b

Here is a partial sample of the customised loading screen:
custom_loadgame

from player.

Br4ssman avatar Br4ssman commented on June 11, 2024

I add more missing details:

The title screen acts from a map (custom title menu), not the default of RPGM.
On the other hand, I'm trying to test if it has a solution from the Maker itself (playing BGM: OFF before loading), so far without success.

There is also no change if the music is configured from the map properties or if it is played from a specific event, so far the options are exhausted.

EDIT: There seems to be a way to fix it FROM RM: common event, Player variable by Map ID and if it matches the music plays.

EDIT 2: It's important to note, that the above fix works as long as the tune set in the map where the game was saved is OFF, even if the common event does its fix, as long as you set a tune other than OFF, the above error returns.

from player.

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