Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
I'm looking for a DirectInput/DirectInput8 solution to send any keyboard/mouse input to the games based on dinput/dinput8. So, is there any sample in DirectX-Wrappers ?
Hi!
I found this project while searching for a way to to a dinput wrapper...
I want to intercept dinput calls and change the FFB Effects before sending them to the real dinput.
This project can help me with that? There's any starting guide?
My goal is to:
1: Adjust the Gain on the effect/device. This is useful for games that does not have this feature.
2: Fix FFB problems with older games. Like Need for Speed 2 sending 4 axis effects to 2 axis devices (and dinput does not allow this).
Im trying to fix the mouse acceleration issue with turok evolution and would it be easier to just use a directx mouse wrapper and completly delete the mouse instruction and just use the wrapper?
or how would you do it?? any ideas???
hi
i was looking directx 8 hookin i've done project before with detours
but may i ask you how to draw with your wrapper
as i know i'm doing my draw anti aliasing before the return to the original endscene
thanks great project :)