Comments (1)
Implemented
from heavy.
Related Issues (20)
- Mapping unique output parameters in wwise HOT 4
- hv.vline works in patch but won't upload HOT 6
- looping sampler with pre-loaded audio files not working. HOT 6
- Error: Unknown username or password. HOT 2
- Some initial parameter values not received (Unity) HOT 6
- using @hv_table descriptor in VST framework HOT 2
- Customising GUI controls for Wwise HOT 10
- Loading/Playing an audio file in Unity HOT 9
- We failed to process the uploaded patch. Verify that you are only using supported objects HOT 12
- Unity armv7a not downloading HOT 3
- Website 502 Bad Gateway Error for https://enzienaudio.com/ HOT 7
- simple GranularSynth patch either not loading sample or....? HOT 9
- Unity script without error but not emitting sound HOT 5
- No sound when loading audio to a table in Wwise HOT 1
- Replacing a sound in Unity that uses PlayClipAtPoint() rather than GetComponent<AudioSource>().Play()? HOT 5
- Any workaround for the delta~ object? HOT 1
- Are you guys closing down? HOT 5
- Any way of converting the patch offline? HOT 3
- How to add new objects?
- Compiling Unity Android plugin for 64-bit architectures
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from heavy.