Comments (4)
OK Thanks, looks like this is specific to Isometric maps.
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And there is another issue. The debug grid/objects are shifted by a half of tile.
Screenshot: http://i.imgur.com/djTVb2Z.png
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Interesting. The example file I have doesn't have this problem. Can you test the example isometric map for me and see if you have the same prolem? Thanks.
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I'm sorry, but it's too late. A couple of minutes ago I have started writing map classes using tmxparser, so I deleted my last work). But I think that the issue is in parser, because I have tested different isometric maps and there was the same bug.
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Related Issues (20)
- Thanks Matt! HOT 3
- No compatibility with AnimatedSprite class? HOT 2
- MapObject setVisible ? HOT 3
- Terrain Tiled tmx load HOT 3
- Collision issues HOT 7
- Animated Tile with Tiled Editor HOT 4
- layer->tiles doesn't give tiles from layers HOT 3
- GetLayers() doesn't work as spected HOT 4
- Simple test fails: call for help
- Unresolved external symbol HOT 12
- Can't draw map properly if it wasn't the the first one the maploader loaded. HOT 4
- Colission with player sprite HOT 6
- Collisions detected incorrectly due to AABB having incorrect height (2x what it should be) HOT 1
- Isometric causing weird issues HOT 5
- unresolved symbol sf::Sprite::Draw in MapLoaderPublic.obj? HOT 1
- Isometric Layering offset not happening? HOT 22
- Missing vtable HOT 3
- Can not build tmxsfml project as I've set link options correctly HOT 1
- Doesn't build woth MinGW Makefiles HOT 2
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