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fallahn avatar fallahn commented on July 3, 2024

Probably related to #59 - the first place to look would probably be how the layer patches are generated for isometric maps. The bounding boxes for these patches are used for culling (iirc).

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Steveo5 avatar Steveo5 commented on July 3, 2024

Oh cheers, edited some of the bounding boxes and now all works well!

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fallahn avatar fallahn commented on July 3, 2024

Good to know! If it fixes a bug could you perhaps share what you did or submit a pull request?

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Steveo5 avatar Steveo5 commented on July 3, 2024

I just added a padding to the bounding box, for example in the MapLayer.cpp at line 94 I took off a padding of 1000 so that way the map should generate a little outside of the view port area. Possibly could check if the map is isometric first but mine is so I didn't bother.

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fallahn avatar fallahn commented on July 3, 2024

It sounds like it could be as simple as correctly converting isometric coords into sfml/world coords. I'll investigate further when I can. Thanks for the feedback!

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