Comments (2)
Ok, thanks. I'm gonna try tmxlite now.
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Hi,
I'm not familiar with MinGW so I can't say for sure but it sounds like CMake can't find the toolchain rather than a configuration error. As I understand it, it may be to do with how the MinGW path is added to Windows %path% but I can't say for sure.
I've actually pretty much abandoned this library now anyway, in favour of tmxlite: https://github.com/fallahn/tmxlite which also includes an example renderer for SFML, as well as supporting many newer features of tmx files. Perhaps this may be better suited to your project and, if required, I can make sure the CMake file is compatible with MinGW, if it isn't already.
Thanks!
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Related Issues (20)
- Thanks Matt! HOT 3
- No compatibility with AnimatedSprite class? HOT 2
- MapObject setVisible ? HOT 3
- Terrain Tiled tmx load HOT 3
- Strange culling HOT 4
- Collision issues HOT 7
- Animated Tile with Tiled Editor HOT 4
- layer->tiles doesn't give tiles from layers HOT 3
- GetLayers() doesn't work as spected HOT 4
- Simple test fails: call for help
- Unresolved external symbol HOT 12
- Can't draw map properly if it wasn't the the first one the maploader loaded. HOT 4
- Colission with player sprite HOT 6
- Collisions detected incorrectly due to AABB having incorrect height (2x what it should be) HOT 1
- Isometric causing weird issues HOT 5
- unresolved symbol sf::Sprite::Draw in MapLoaderPublic.obj? HOT 1
- Isometric Layering offset not happening? HOT 22
- Missing vtable HOT 3
- Can not build tmxsfml project as I've set link options correctly HOT 1
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