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Comments (6)

barbudreadmon avatar barbudreadmon commented on June 24, 2024

Hi,

please post your driverlist.h

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Kelvfimer avatar Kelvfimer commented on June 24, 2024

Hello @barbudreadmon here it is.

thx for your support
driverlist.zip

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Kelvfimer avatar Kelvfimer commented on June 24, 2024

BTW I see changing

struct game_sourcefile_entry {
char game_name[256];
char sourcefile[256];
};

in /src/dep/scripts/gamelist.pl it fixes the issue.

@barbudreadmon

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barbudreadmon avatar barbudreadmon commented on June 24, 2024

changing the char length is beyond the point, the problem here is that your sourcefile_table is storing crap, i.e

static game_sourcefile_entry sourcefile_table[] = {
	{ "88games", "/home/kelv/zznew/EmuELEC/build.EmuELEC-Amlogic-ng.aarch64-4/build/fbneoSA-7200efefe322f153be2e1164be50323db6d5c720/konami/d_88games.cpp"},
	{ "flagrall", "/home/kelv/zznew/EmuELEC/build.EmuELEC-Amlogic-ng.aarch64-4/build/fbneoSA-7200efefe322f153be2e1164be50323db6d5c720/pst90s/d_1945kiii.cpp"},

instead of

static game_sourcefile_entry sourcefile_table[] = {
	{ "88games", "konami/d_88games.cpp"},
	{ "flagrall", "pst90s/d_1945kiii.cpp"},

I have absolutely no idea how you are doing this, your instructions don't allow me to reproduce it, and our buildbot doesn't have this issue either.
It seems to me you are doing something you are not mentioning.

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barbudreadmon avatar barbudreadmon commented on June 24, 2024

So it does happen when the makefile is moved elsewhere, which seems to be a thing with emuelec's build system.
37e23e3 should take care of this.

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Kelvfimer avatar Kelvfimer commented on June 24, 2024

@barbudreadmon thx so much for taking in account the path for driverlist . The change you did make the result. Kind Regards!!!

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