Comments (2)
Okay, I changed textures.... (rm bump of roof)
But got this error
[Iteration 1 of 1000]
Building k-d tree (262267 shapes)... OK
Building k-d tree (2 shapes)... OK
960 x 540 pixels, 1 spp, 4 cores
19 / 540 ( 3%) [= ] 0:00:00 892.8k panic: runtime error: index out of range
goroutine 5 [running]:
panic(0x505b60, 0xc04200c040)
C:/Go/src/runtime/panic.go:500 +0x1af
_/C_/Users/acterhd/Downloads/pt-master/pt.(*ColorTexture).bilinearSample(0xc0420904b0, 0x3fe7aabde161d42a, 0x3ff0000000000000, 0x407a9bd4f8009550, 0x0, 0x40826f83ac14a23b)
C:/Users/acterhd/Downloads/pt-master/pt/texture.go:85 +0x2b6
_/C_/Users/acterhd/Downloads/pt-master/pt.(*ColorTexture).Sample(0xc0420904b0, 0x3fe7aabde161d42a, 0x0, 0xbff0000000000000, 0x0, 0x3ff0000000000000)
C:/Users/acterhd/Downloads/pt-master/pt/texture.go:99 +0xbe
_/C_/Users/acterhd/Downloads/pt-master/pt.(*ColorTexture).NormalSample(0xc0420904b0, 0x3fe7aabde161d42a, 0x0, 0x0, 0xbff0000000000000, 0x0)
C:/Users/acterhd/Downloads/pt-master/pt/texture.go:103 +0x4e
_/C_/Users/acterhd/Downloads/pt-master/pt.(*Triangle).NormalAt(0xc086f36c40, 0xc079274bfdb29960, 0x406ec7ec56d5cfac, 0x408337b309db3dae, 0xc086f36c40, 0x407a9bd4f8009550, 0x0)
C:/Users/acterhd/Downloads/pt-master/pt/triangle.go:97 +0x5d8
_/C_/Users/acterhd/Downloads/pt-master/pt.(*Hit).Info(0xc0b2dc6b70, 0xc047a31ff4ed7a0c, 0x40271810624dd2e0, 0x408317f3c3023fd6, 0xbfeab256c2fec40a, 0x3fe1a410b10a7d60, 0x3f8316fc5afaf20d, 0x0, 0x0, 0x0, ...)
C:/Users/acterhd/Downloads/pt-master/pt/hit.go:30 +0x13c
_/C_/Users/acterhd/Downloads/pt-master/pt.(*DefaultSampler).sample(0xc094502420, 0xc04207c070, 0xc047a31ff4ed7a0c, 0x40271810624dd2e0, 0x408317f3c3023fd6, 0xbfeab256c2fec40a, 0x3fe1a410b10a7d60, 0x3f8316fc5afaf20d, 0x3fe2c839d4860b01, 0x1, ...)
C:/Users/acterhd/Downloads/pt-master/pt/sampler.go:64 +0x121
_/C_/Users/acterhd/Downloads/pt-master/pt.(*DefaultSampler).sample(0xc094502420, 0xc04207c070, 0xc039de19614f59ae, 0x405efbec56d5cfaa, 0x40721ddf17a5bb55, 0xbfb013592c041b88, 0xbfd5198ee0e5647b, 0x3fee24ddd921c491, 0x3fde3db7c953ae01, 0x1, ...)
C:/Users/acterhd/Downloads/pt-master/pt/sampler.go:93 +0x6a1
_/C_/Users/acterhd/Downloads/pt-master/pt.(*DefaultSampler).sample(0xc094502420, 0xc04207c070, 0x40077c2eb12d5867, 0x40271810624dd2f0, 0xc003ad114f974ba0, 0xbfb771e424b4ae46, 0x3fd6decd3cc95608, 0x3fedbe381b97e19f, 0x3f76834721f39601, 0x1, ...)
C:/Users/acterhd/Downloads/pt-master/pt/sampler.go:93 +0x6a1
_/C_/Users/acterhd/Downloads/pt-master/pt.(*DefaultSampler).sample(0xc094502420, 0xc04207c070, 0x400b6c480bce5488, 0x4024ed42c3c9eec8, 0xc009be8aa4d4d49d, 0xbfd65250b438eda8, 0x3fe891b3433a1dd8, 0x3fe132dc6ba501b7, 0x3fdd582c48ab8900, 0x1, ...)
C:/Users/acterhd/Downloads/pt-master/pt/sampler.go:93 +0x6a1
_/C_/Users/acterhd/Downloads/pt-master/pt.(*DefaultSampler).sample(0xc094502420, 0xc04207c070, 0xc024000000000000, 0x4000000000000000, 0x0, 0x3fea881998d68c80, 0x3fe0b8f73a6ff40f, 0xbfc96f0146b8da6b, 0x46f601, 0x4, ...)
C:/Users/acterhd/Downloads/pt-master/pt/sampler.go:99 +0x4e1
_/C_/Users/acterhd/Downloads/pt-master/pt.(*DefaultSampler).Sample(0xc094502420, 0xc04207c070, 0xc024000000000000, 0x4000000000000000, 0x0, 0x3fea881998d68c80, 0x3fe0b8f73a6ff40f, 0xbfc96f0146b8da6b, 0xc0b2dbe000, 0x4000000000000000, ...)
C:/Users/acterhd/Downloads/pt-master/pt/sampler.go:53 +0x8c
_/C_/Users/acterhd/Downloads/pt-master/pt.(*Renderer).run.func1(0x21c, 0x4, 0x3c0, 0xc04207c150, 0x1, 0xc08351c580, 0x5a62c0, 0xc094502420, 0xc04207c070, 0xc094502450, ...)
C:/Users/acterhd/Downloads/pt-master/pt/renderer.go:86 +0x9a9
created by _/C_/Users/acterhd/Downloads/pt-master/pt.(*Renderer).run
C:/Users/acterhd/Downloads/pt-master/pt/renderer.go:119 +0x392
exit status 2
from pt.
I just properly renamed the filenames. It worked.
from pt.
Related Issues (17)
- Where's the readme?
- Submit gopher rendering to golang-graphics repository HOT 2
- Would you consider a rename? HOT 1
- cornell works, but... HOT 1
- Is pt suitable for simple real-time rendering? Can this be implemented? HOT 10
- Transformed triangle mesh render incorrectly HOT 4
- Will OpenGL version of this PT? HOT 3
- bunny example fails, no "bunny.obj" file HOT 2
- Scene.RayCount crashes on 32bit systems with cgo
- Intel Embree support HOT 2
- Efficiency of Marching Cubes. HOT 3
- freestyle
- SDFShape support for ClearMaterial HOT 1
- Any pointers for docs?
- Light baking
- what does "pt.Renderer.IterativeRender" do? no documentation?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from pt.