Comments (4)
The problem is because the .sln file gets created with badly-delimited GUIDs
b5b8c6fd-d77d-46e6-a9c5-5d78200668cc.Debug|Any CPU.ActiveCfg = Debug|Any CPU
instead of
{b5b8c6fd-d77d-46e6-a9c5-5d78200668cc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
from zarchive-fsharpbinding.
Which in turn is because the F# project file itself coming from Visual Studio does not have { ... } in the ProjectGuid (unlike C# project)
F#:
<ProjectGuid>b5b8c6fd-d77d-46e6-a9c5-5d78200668cc</ProjectGuid>
C#:
{FD0D1033-9145-48E5-8ED8-E2365252878C}
This means this is actually VS "bug" (or at least a discrepancy between VS-generated F# and C# projects)
We may need to patch MD to work around this (we can't do anything about the project files produced by VS)
from zarchive-fsharpbinding.
Submitted pull request to MonoDevelop to fix this problem, mono/monodevelop#231
Request only submitted to master for now
from zarchive-fsharpbinding.
The pull request got accepted, i guess we close this issue for now
from zarchive-fsharpbinding.
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