Comments (15)
This work has been submitted in b2fafe2
from zarchive-fsharpbinding.
Can this change be included in the alternative Makefile that does not use xbuild? (I think just duplicating the code is fine, because we still want to get rid of the no-xbuild version eventually, but I think it is important to make it available for systems that do not have Mono 3 yet - ideally until there is stable version of Mono 3, but at least until there is a binary beta version for more than just Mac...)
Also, you're using a hard coded path for MonoDevelop on Windows (c:\Program Files (x86)\MonoDevelop
), which is not going to work if you install it elsewhere or if you have x86 version. Can you change this to check that the files are there and, if not, ask the user in the config script? (I almost never use standard installation directories to avoid mess and I'm sure other people may have different directories - i.e. if you build MonoDevelop.)
from zarchive-fsharpbinding.
There are three roles: Users, Contributors and Releasers
users: the binding can be used on Mono 2.10.9 ok from the gallery ok on all platforms, no problems there
devs on windows: Am not sure what to do to configure on windows. The configure.sh script requires sh/bash so doesn't run on Windows anyway (we surely don't want build dependencies on Cygwin etc.). I think if people are going to develop this stuff with non-standard lcoations they can just work it out or push a request for a change. The project files already go through an "upgrade" when you open them in VS2012. And you also have to adjust for the project file version of MonoDevelop being used.
devs on mac/linux with xbuild: ok here
devs on Mac/Linux without xbuild: I'll take a look if the changes impacted this
releasers: today we only push-to-gallery from Mac/Linux using components built with F# 3.0, Mono 3.0 and xbuild. The actual components pushed can be used with F# 2.0, Mono 2.10.9 etc.
from zarchive-fsharpbinding.
users
The users should be also able to get the bindings and build them - this is expected from an open source project and it is important for eventually merging this with standard repositories and distributions.
devs on windows
Not sure about others, but I'm happy with a cygwin dependence. It is the easiest way to get git & other tools to work anyway. But I agree we do not need to be able to build all packages on Windows (although I guess you need to build windows package to install it).
In general, I just think it would be good to keep this as inclusive as possible. We could just make everything work on Mac with latest Mono, but then it's not really fully cross-platform...
(But that is for a separate discussion, if you can add this to no-xbuild then I think that's perfect.)
from zarchive-fsharpbinding.
@tpetricek - I know you had trouble moving your dev system to F# 3.0 and Mono 3.0. i guess that's still a problem or you wouldn't have done all the no-xbuild thinngs.
requiring developers/contributors to have F# 3.0/Mono 3.0 seems pretty reasonable in the big scheme of things... It sort of feels like time to push on and add ASP.NET, MonoGame and MonoMac support, and maintaing both build systems will be painful - experimenting with ASP.NET support was one reason why it got removed..... And the need for others to build from source is much reduced if we broaden the reach of the gallery-based bindings to include downstream MonoDevelops....
What do you think? Is it possible for you to move to F# 3.0 and Mono 3.0.. Moving to Mono 3.0 is worth it just for stable SGEN alone.
from zarchive-fsharpbinding.
Windows is a tricky one as you have vs2012 express with F#. I'm not sure you would always have Cygwin. GitHub for windows is quite popular now.
On 7 Nov 2012, at 16:27, Tomas Petricek [email protected] wrote:
users
The users should be also able to get the bindings and build them - this is expected from an open source project and it is important for eventually merging this with standard repositories and distributions.
devs on windows
Not sure about others, but I'm happy with a cygwin dependence. It is the easiest way to get git & other tools to work anyway. But I agree we do not need to be able to build all packages on Windows (although I guess you need to build windows package to install it).
In general, I just think it would be good to keep this as inclusive as possible. We could just make everything work on Mac with latest Mono, but then it's not really fully cross-platform...
(But that is for a separate discussion, if you can add this to no-xbuild then I think that's perfect.)
—
Reply to this email directly or view it on GitHub.
from zarchive-fsharpbinding.
I am just adding support to monogame for F# by the way. The initial pull request has been accepted and I'm working on a blog post about it.
On 7 Nov 2012, at 16:32, Ben Winkel [email protected] wrote:
@tpetricek - I know you had trouble moving your dev system to F# 3.0 and Mono 3.0. i guess that's still a problem or you wouldn't have done all the no-xbuild thinngs.
requiring developers/contributors to have F# 3.0/Mono 3.0 seems pretty reasonable in the big scheme of things... It sort of feels like time to push on and add ASP.NET, MonoGame and MonoMac support, and maintaing both build systems will be painful - experimenting with ASP.NET support was one reason why it got removed..... And the need for others to build from source is much reduced if we broaden the reach of the gallery-based bindings to include downstream MonoDevelops....
What do you think? Is it possible for you to move to F# 3.0 and Mono 3.0.. Moving to Mono 3.0 is worth it just for stable SGEN alone.
—
Reply to this email directly or view it on GitHub.
from zarchive-fsharpbinding.
don't mind having a parallel build system for a while but we should drop it at some point. will patch it up for *nix.
we can't require Cygwin, that's not an inclusive option. few VS devs who might be interested in contributing will want to use that (or even know how to use it).
from zarchive-fsharpbinding.
@7sharp9 kool. can you send a link to the pull request?
from zarchive-fsharpbinding.
@funnelweb I think you're the main contributor to the project now, so I think it is fair to trust your judgement (especially if it will make your contributions easier) and just require Mono 3.0 as you say.
I did not install it just because I didn't want to spend too much time trying to build it on Linux. I guess I can contribute from Windows too (until installing Mono 3.0 gets easier or until someone buys me a Mac :-)), although it might be a bit tricky to do changes in the project files, because MonoDevelop is quite sensitive to that.
from zarchive-fsharpbinding.
Looking at the makefile.no-xbuild I can see it is nice and simple for people doing emacs, vim binding development. we need to hide all the monodevelop stuff from them. is that what you're thinking?
monodevelop stuff is much harder and requiring F# 3.0 and Mono 3.0 to contribute to that that seems ok
how about
- Makefile -- dead simple makefile with no configuration for emacs, vim, FSharp.CompilerBinding.dll and FSharp.AutoComplete.dll
- configure-monodevelop.sh -- today's configure.sh
- Makefile.monodevelop -- produced by configure-monodevelop.sh, today's Makefile
Other editing systems with complex dependencies could have
- configure eclipse.sh
- Makefile.eclipse
Keep it simple for contributing to emacs, vim, autocomplete etc.
from zarchive-fsharpbinding.
Ill get something over later. I'm travelling back home from London at the moment. I should have it blogged too in a day or so.
On 7 Nov 2012, at 16:45, Ben Winkel [email protected] wrote:
@7sharp9 kool. can you send a link to the pull request?
—
Reply to this email directly or view it on GitHub.
from zarchive-fsharpbinding.
ok, this checkin 7dbb94d reorgs so the top level directory structure looks like this:
FSharp.AutoComplete
FSharp.CompilerBinding
FSharp.FSharpBinding.sln
Makefile.orig
configure.sh
README.md
emacs
monodevelop
The top level configure.sh and makefile are really simple and build the basic components. Everything to do with MonoDevelop is now under monodevelop. F# 3.0 is required for working in there, but not at the top.
I think this is the best balance and it avoids having two build systems for the complex monodevelop stuff. There's lots of room for contributors who are stuck on F# 2.0 and Mono 2.10.9 in the emacs/vim/eclipse/... areas :-)
tomas, is this ok?
-- ben
from zarchive-fsharpbinding.
@funnelweb That sounds like a great solution, thanks!
from zarchive-fsharpbinding.
great. done here: 7dbb94d
from zarchive-fsharpbinding.
Related Issues (20)
- Can't compile code in Windows HOT 6
- Syntax highlighting doesn't cope with international chars HOT 3
- Emacs autocomplete with .net 4.5 references HOT 12
- Documentation comments in MonoDevelop are broken since new ToolTip on Linux HOT 1
- Adding Glyph to Completion output in fsautocomplete HOT 8
- Syntax highlighting: Strange output HOT 5
- [emacs] Symbol's function definition is void: -any HOT 1
- Tutorial creates empty project HOT 2
- fsharpbinding does not parse ProjectReferences? HOT 1
- fsautocomplete will not start under mono 3.2.8 in Ubuntu/Linux Trusty HOT 1
- FSX script crashing fsautocomplete. HOT 1
- fsautocomplete.exe not run with mono 3.2.8 HOT 1
- Question on error HOT 3
- Missing type info tooltips in Lubuntu 14.04 HOT 2
- Auto-completion for fsx files stops working HOT 3
- [github] Escaped double quotes in verbatim strings conflict with triple-quoted strings HOT 3
- NRE when creating an .fsx file in XS HOT 1
- Atom.io support? HOT 20
- fsharpbinding is not available as the default package in SublimeText package control HOT 4
- could not import MSBuildExtensionPath32 in Monodevelop HOT 11
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from zarchive-fsharpbinding.