Comments (1)
In PaddleSelectState you may notice that the level is fixed on the state change to "serve". You can just set it up to 1 in "bricks" and "level".
gStateMachine:change('serve', { paddle = Paddle(self.currentPaddle), bricks = LevelMaker.createMap(32), health = 3, score = 0, highScores = self.highScores, level = 32, recoverPoints = 5000 })
Regarding the level progression, I suggest you to check if level is being increased when VictoryState changes to ServeState:
gStateMachine:change('serve', { level = self.level + 1, bricks = LevelMaker.createMap(self.level + 1), paddle = self.paddle, health = self.health, score = self.score, highScores = self.highScores, recoverPoints = self.recoverPoints })
from breakout.
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from breakout.