Comments (3)
Same with me. Did you get it sorted? If so, please could you tell me how?
from breakout.
Same issue, if someone figures it out, please let me know.
from breakout.
I realised the sounds and music need to be set at 'static' or 'stream'. It worked for me, hope it works for you.
gSounds = {
['paddle_hit'] = love.audio.newSource('sounds/paddle_hit.wav', 'static'),
['score'] = love.audio.newSource('sounds/score.wav', 'static'),
['wall_hit'] = love.audio.newSource('sounds/wall_hit.wav', 'static'),
['confirm'] = love.audio.newSource('sounds/confirm.wav', 'static'),
['select'] = love.audio.newSource('sounds/select.wav', 'static'),
['no-select'] = love.audio.newSource('sounds/no-select.wav', 'static'),
['brick-hit-1'] = love.audio.newSource('sounds/brick-hit-1.wav', 'static'),
['brick-hit-2'] = love.audio.newSource('sounds/brick-hit-2.wav', 'static'),
['high_score'] = love.audio.newSource('sounds/high_score.wav', 'static'),
['hurt'] = love.audio.newSource('sounds/hurt.wav', 'static'),
['pause'] = love.audio.newSource('sounds/pause.wav', 'static'),
['recover'] = love.audio.newSource('sounds/recover.wav', 'static'),
['victory'] = love.audio.newSource('sounds/victory.wav', 'static'),
['power'] = love.audio.newSource('sounds/victory.wav', 'static'),
['locked'] = love.audio.newSource('sounds/no-select.wav', 'static'),
['music'] = love.audio.newSource('sounds/music.wav', 'stream')
}
from breakout.
Related Issues (17)
- I'm getting a bug where recoverPoints resets to 5000 everytime I die. HOT 4
- Line 73, love.audio.newSource "string expected" HOT 3
- Visual Bug on Sprite Movement - Quads HOT 2
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- Does not work with 11.3 HOT 1
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- Particles don't have different colours (breakout 9)
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- src/StateMachine.lua:15 assertion failed!
- main.lua:109: attempt to call global 'PlayState' (a nil value)
- Error src/states/PlayState.lua:23: attempt to call global 'Ball' (a nil value)
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from breakout.